feat 初始化

This commit is contained in:
2026-10-29 10:12:22 +08:00
parent 332d812347
commit 09c1df8a22
81 changed files with 2211 additions and 7821 deletions

View File

@@ -1,22 +1,95 @@
package httpresp
import (
"git.hlsq.asia/alex/service-common/proto/rs/rscommon"
"git.hlsq.asia/alex/proto/proto/rs/rscommon"
"google.golang.org/grpc/codes"
"google.golang.org/grpc/status"
)
var (
OK = NewCode(0, "OK")
Failed = NewCode(1, "Failed")
TokenInvalid = NewCode(2, "Token Invalid")
MethodNotAllowed = NewCode(3, "Method Not Allowed")
NotFound = NewCode(4, "Not Found")
ParamError = NewCode(1001, "参数错误")
NameEmpty = NewCode(1002, "名称不能为空")
NameDuplicate = NewCode(1003, "名称或编号不能重复")
ListEmpty = NewCode(1004, "列表不能为空")
RepeatCommit = NewCode(1005, "请勿重复提交")
OK = NewCode(0, "OK")
Failed = NewCode(1, "Failed")
TokenInvalid = NewCode(2, "Token Invalid")
MethodNotAllowed = NewCode(3, "Method Not Allowed")
NotFound = NewCode(4, "Not Found")
TokenForbidden = NewCode(5, "Token Forbidden")
AdminNotExist = NewCode(6, "Admin Not Exist")
ServerMaintenance = NewCode(7, "Server Maintenance")
RequestTooFast = NewCode(8, "Request too fast") // 请求太频繁了
ParamError = NewCode(1001, "参数错误")
PageQueryError = NewCode(1002, "page query param error")
PhoneCodeError = NewCode(1003, "Phone or code error") // 手机验证码错误
PhoneHasBeenBind = NewCode(1004, "Phone number has been bind") // 手机号已经被绑定
WeChatHasBeenBind = NewCode(1005, "WeChat has been bind") // 微信已经被绑定
BindTicketError = NewCode(1006, "Bind ticket error") // 登录绑定凭证无效
RoundIsEnd = NewCode(2001, "Round is end")
RoundNotEnd = NewCode(2002, "Round not end")
NameEmpty = NewCode(1002, "名称不能为空")
NameDuplicate = NewCode(1003, "名称或编号不能重复")
ListEmpty = NewCode(1004, "列表不能为空")
RepeatCommit = NewCode(1005, "请勿重复提交")
// ----------------user 10000-11000--------------------
UserNotFound = NewCode(10001, "User not found")
CharNickNameTooLong = NewCode(10002, "Character nickname too long")
CharNickNameIllegal = NewCode(10003, "Character nickname illegal")
CharNickNameEmpty = NewCode(10004, "Character nickname empty")
CharModelEmpty = NewCode(10005, "Character model empty")
CharModelNotExist = NewCode(10006, "Character model not exist")
CharAvatarEmpty = NewCode(10007, "Character avatar empty")
CharAvatarNotExist = NewCode(10008, "Character avatar not exist")
CharSexInvalid = NewCode(10009, "Character sex invalid")
RewardAlreadyBindError = NewCode(10010, "Reward already bind") // 奖励已绑定
// ----------------SCENE 10010-10100--------------------
SceneRoomNumberGenError = NewCode(10010, "Room number gen error")
RoomNotExistsError = NewCode(10011, "Room not exists error")
RoomPlayerUpperLimit = NewCode(10012, "Room player upper limit") // 房间人数满了
RoomStatusNotAllowEnter = NewCode(10013, "Room status not allow enter") // 房间状态不允许中途进入
PlayerAlreadyInRoom = NewCode(10014, "Player already in room") //玩家已经在房间中
PlayerHandicapNotMeet = NewCode(10015, "Player handicap not meet") //玩家等级不足
NoAvailableRoom = NewCode(10016, "No available room") // 没有符合的房间
SceneRoomDescriptionWidthError = NewCode(10017, "Room description width more than error")
// ----------------court-physical 11001-12000--------------------
CourtPhysicalNotFind = NewCode(11001, "没有找到线下球场配置")
CourtPhysicalNotFindCompetitionl = NewCode(11002, "没有找到比赛")
CourtPhysicalCompetitionlNotPermission = NewCode(11003, "你不是房主无权编辑")
CourtPhysicalCompetitionlNotHole = NewCode(11004, "球场配置错误,没有洞的数据")
CourtPhysicalCompetitionlPlayerUpperLimit = NewCode(11005, "比赛球员已达上限")
CourtPhysicalCompetitionlPlayerIsRoom = NewCode(11006, "用户已在房间")
CourtPhysicalCompetitionlStart = NewCode(11007, "比赛已开始")
CourtPhysicalCompetitionlPlayerJoinFailed = NewCode(11008, "用户加入比赛失败")
CourtPhysicalCompetitionlNotRemovedHomeowner = NewCode(11009, "不能移除房主")
CourtPhysicalCompetitionlNotFindPlayer = NewCode(11010, "房间没有该用户")
CourtPhysicalCompetitionlNotGamePlayer = NewCode(11011, "该用户不是球员")
CourtPhysicalCompetitionlNotIn = NewCode(11012, "该用户不在本局比赛")
CourtPhysicalCompetitionlStartFail = NewCode(11013, "比赛开始初始化数据失败")
CourtPhysicalCompetitionlEnd = NewCode(11014, "比赛已结束")
CourtPhysicalCompetitionlNotStart = NewCode(11015, "比赛未开始")
CourtPhysicalCompetitionlPKFail = NewCode(11016, "PK玩法配置错误")
CourtPhysicalCompetitionlPKTigerNot3Player = NewCode(11017, "PK玩法配置错误:Tiger玩法参赛选手需≥3")
CourtPhysicalCompetitionlPKTigerNotTiger = NewCode(11018, "PK玩法配置错误:Tiger玩法不能没有老虎")
CourtPhysicalCompetitionlPKTigerNotHole = NewCode(11019, "PK玩法配置错误:Tiger玩法至少要选择一个球洞")
CourtPhysicalCompetitionlPKTigerEnhanceFail = NewCode(11020, "PK玩法配置错误:Tiger玩法比洞才有受让杆")
CourtPhysicalCompetitionlPKTigerTopHoleFail = NewCode(11021, "PK玩法配置错误:Tiger玩法比洞才有顶洞和收顶洞")
CourtPhysicalCompetitionlPKRyderCupNot4Player = NewCode(11022, "PK玩法配置错误:莱德杯玩法需4名参赛选手")
CourtPhysicalCompetitionlPKRyderCupLeastFormat = NewCode(11023, "PK玩法配置错误:莱德杯玩法至少要选择一个赛制")
CourtPhysicalCompetitionlPKRyderCupHoleFail = NewCode(11024, "PK玩法配置错误:莱德杯玩法球洞配置冲突")
CourtPhysicalCompetitionlPKRyderCupTeamFail = NewCode(11025, "PK玩法配置错误:莱德杯玩法两队人数不对")
CourtPhysicalCompetitionlNameIllegal = NewCode(11026, "比赛昵称存在违禁词")
CourtPhysicalCompetitionlLinkError = NewCode(11027, "生成微信链接错误")
// 锦标赛 ----------------court 12001-13000--------------------
CourtTournamentNotInvited = NewCode(12002, "仅限受邀用户参赛") // 未在邀请名单内
CourtTournamentHandicapNotMeet = NewCode(12003, "差点不符合参赛要求") // 无有效差点或超出要求区间
CourtTournamentRoundAlreadyStarted = NewCode(12004, "本轮比赛已开始") // 并发重复开赛(竞态)
CourtTournamentRoundNotInProgress = NewCode(12005, "轮次未开始,不能开赛") // 轮次不是进行中
CourtTournamentJoinEnded = NewCode(12006, "已淘汰,无法继续比赛") // 报名已结束(已淘汰)
CourtTournamentPracticeNotAllowed = NewCode(12007, "该锦标赛未开放练习") // 未配置练习次数
CourtTournamentPracticeEnded = NewCode(12008, "比赛已结束,不允许练习") // 决赛结束/已完成/已取消
CourtTournamentPracticeTimesNotEnough = NewCode(12009, "练习次数已用完") // 已练习次数达上限
CourtTournamentShelfStatusNotAllowed = NewCode(12010, "该锦标赛不允许下架") // 该锦标赛不允许下架
)
type Code struct {

View File

@@ -43,5 +43,9 @@ func JsonNotFound(c *gin.Context) {
}
func JsonUnauthorized(c *gin.Context) {
c.JSON(http.StatusUnauthorized, Error(TokenInvalid))
c.JSON(http.StatusOK, Error(TokenInvalid))
}
func JsonMaintenance(c *gin.Context) {
c.JSON(http.StatusOK, Error(ServerMaintenance))
}