package client import ( "context" "fmt" "git.hlsq.asia/mmorpg/service-common/db/redis" "git.hlsq.asia/mmorpg/service-common/net/grpc/grpcclient" "git.hlsq.asia/mmorpg/service-common/proto/rs/rspb" "git.hlsq.asia/mmorpg/service-common/proto/ss/sspb" "git.hlsq.asia/mmorpg/service-gateway/internal/global" "google.golang.org/protobuf/proto" "time" ) func (c *Client) handle(event Event) { switch e := event.(type) { case *ClientEvent: msg := &sspb.Message{} if err := proto.Unmarshal(e.Msg, msg); err != nil { c.logger.Errorf("handle event proto.Unmarshal err: %v", err) c.cancel() return } switch msg.ID { case sspb.MessageID_MESSAGE_ID_ENTER_INSTANCE: m := &sspb.C2S_EnterInstance{} if err := proto.Unmarshal(msg.Payload, m); err != nil { c.logger.Errorf("handle event proto.Unmarshal err: %v", err) c.cancel() return } c.onEnter(m) case sspb.MessageID_MESSAGE_ID_ACTION: m := &sspb.C2S_Action{} if err := proto.Unmarshal(msg.Payload, m); err != nil { c.logger.Errorf("handle event proto.Unmarshal err: %v", err) c.cancel() return } c.onAction(m) } case *PongEvent: c.heartBeat = time.Now() case *SystemLoginSuccessEvent: if c.Status == 0 { c.Status = 1 UserMgr.Add(c.USN, c) redis.GetClient().HSet(c.ctx, fmt.Sprintf(global.KeyGatewayInfo, c.USN), global.HFieldInfoGatewaySID, global.GatewaySID) c.WriteMessage(sspb.MessageID_MESSAGE_ID_LOGIN_SUCCESS, &sspb.S2C_LoginSuccess{ InstanceID: 1, }) } } } func (c *Client) onEnter(msg *sspb.C2S_EnterInstance) { client, err := grpcclient.SceneNewClientLB() if err != nil { c.logger.Errorf("SceneNewClient err: %v", err) return } resp, err := client.Enter(c.ctx, &rspb.EnterReq{ USN: c.USN, GatewaySID: global.GatewaySID, InstanceID: msg.InstanceID, }) if err != nil { c.logger.Errorf("enter err: %v", err) return } c.SceneSID = resp.SceneSID c.UniqueNo = resp.UniqueNo c.InstanceID = msg.InstanceID c.WriteBytes(sspb.MessageID(resp.MessageID), resp.Payload) } func (c *Client) onLeave() { if c.SceneSID == 0 { return } client, err := grpcclient.SceneNewClient(c.SceneSID) if err != nil { c.logger.Errorf("SceneNewClient err: %v", err) return } _, err = client.Leave(context.Background(), &rspb.LeaveReq{ USN: c.USN, UniqueNo: c.UniqueNo, }) if err != nil { c.logger.Errorf("leave err: %v", err) return } } func (c *Client) onAction(msg *sspb.C2S_Action) { if c.SceneSID == 0 { return } if err := grpcclient.SendMessageToScene(c.SceneSID, grpcclient.FunAction, &rspb.ActionReq{ UniqueNo: c.UniqueNo, USN: c.USN, Action: int32(msg.Action), DirX: msg.DirX, DirY: msg.DirY, SkillID: msg.SkillID, }); err != nil { c.logger.Errorf("send action err: %v", err) return } }