feat 包命名规范

This commit is contained in:
2026-02-11 14:49:52 +08:00
parent 146c1734fa
commit 185518257f
8 changed files with 49 additions and 51 deletions

View File

@@ -5,9 +5,9 @@ import (
"fmt"
"git.hlsq.asia/mmorpg/service-common/discover"
"git.hlsq.asia/mmorpg/service-common/log"
"git.hlsq.asia/mmorpg/service-common/net/grpc/grpc_client"
"git.hlsq.asia/mmorpg/service-common/proto/rs/grpc_pb"
"git.hlsq.asia/mmorpg/service-common/proto/ss/ss_pb"
"git.hlsq.asia/mmorpg/service-common/net/grpc/grpcclient"
"git.hlsq.asia/mmorpg/service-common/proto/rs/rspb"
"git.hlsq.asia/mmorpg/service-common/proto/ss/sspb"
"git.hlsq.asia/mmorpg/service-common/utils"
"git.hlsq.asia/mmorpg/service-scene/internal/npc"
"go.uber.org/zap"
@@ -90,25 +90,25 @@ func (i *Instance) Start(ttl int64) {
// 网络帧,将玩家的操作储存起来,到逻辑帧再处理玩家操作
func (i *Instance) onEvent(e proto.Message) {
switch v := e.(type) {
case *grpc_pb.EnterReq:
case *rspb.EnterReq:
i.players[v.USN] = npc.NewPlayerNode(v.GatewaySID, v.USN)
case *grpc_pb.ActionReq:
case *rspb.ActionReq:
if node, ok := i.players[v.USN]; ok {
node.AddAction(v)
}
case *grpc_pb.LeaveReq:
case *rspb.LeaveReq:
delete(i.players, v.USN)
}
}
// 逻辑帧
func (i *Instance) onLogic(delta int64) {
positionUpdate := make([]*ss_pb.PositionInfo, 0)
positionUpdate := make([]*sspb.PositionInfo, 0)
sid := int64(0)
// 处理玩家指令
for _, node := range i.players {
if node.LogicAction(delta) {
positionUpdate = append(positionUpdate, &ss_pb.PositionInfo{
positionUpdate = append(positionUpdate, &sspb.PositionInfo{
USN: node.USN,
X: int32(node.Position[0] * 100),
Y: int32(node.Position[1] * 100),
@@ -117,12 +117,12 @@ func (i *Instance) onLogic(delta int64) {
}
}
if len(positionUpdate) > 0 {
payload, _ := proto.Marshal(&ss_pb.S2C_Position{
payload, _ := proto.Marshal(&sspb.S2C_Position{
Info: positionUpdate,
})
if err := grpc_client.SendMessageToGateway(sid, grpc_client.FunToClient, &grpc_pb.ToClientReq{
if err := grpcclient.SendMessageToGateway(sid, grpcclient.FunToClient, &rspb.ToClientReq{
USN: -1,
MessageID: int32(ss_pb.MessageID_MESSAGE_ID_POSITION),
MessageID: int32(sspb.MessageID_MESSAGE_ID_POSITION),
Payload: payload,
}); err != nil {
i.logger.Errorf("send action err: %v", err)