feat jenkins cicd
This commit is contained in:
@@ -7,7 +7,7 @@ public class PlayerManager : MonoBehaviour
|
||||
public GameObject playerPrefab;
|
||||
public Transform playerScene;
|
||||
|
||||
private Dictionary<int, PlayerMove> _players = new();
|
||||
private Dictionary<long, PlayerMove> _players = new();
|
||||
|
||||
public static PlayerManager Instance { get; private set; }
|
||||
|
||||
@@ -32,10 +32,10 @@ public class PlayerManager : MonoBehaviour
|
||||
private GameObject AddPlayer(PositionInfo info)
|
||||
{
|
||||
var player = Instantiate(playerPrefab, playerScene);
|
||||
player.GetComponent<PlayerInfo>().uid = info.UID;
|
||||
player.GetComponent<PlayerInfo>().usn = info.USN;
|
||||
var move = player.GetComponent<PlayerMove>();
|
||||
move.SetPosition(info.X, info.Y);
|
||||
_players.Add(info.UID, move);
|
||||
_players.Add(info.USN, move);
|
||||
return player;
|
||||
}
|
||||
|
||||
@@ -51,13 +51,13 @@ public class PlayerManager : MonoBehaviour
|
||||
var position = S2C_Position.Parser.ParseFrom(msg);
|
||||
foreach (var info in position.Info)
|
||||
{
|
||||
if (!_players.ContainsKey(info.UID))
|
||||
if (!_players.ContainsKey(info.USN))
|
||||
{
|
||||
AddPlayer(info);
|
||||
}
|
||||
else
|
||||
{
|
||||
_players[info.UID].SetPosition(info.X, info.Y);
|
||||
_players[info.USN].SetPosition(info.X, info.Y);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -21,8 +21,8 @@ public class SocketManager : MonoBehaviour
|
||||
|
||||
public async void Connect()
|
||||
{
|
||||
// _ws = new WebSocket($"wss://www.hlsq.asia/ws/?token={Random.Range(1, 1000)}");
|
||||
_ws = new WebSocket($"ws://127.0.0.1:8501/?token={Random.Range(1, 1000)}");
|
||||
_ws = new WebSocket($"wss://www.hlsq.asia/ws/?token={Random.Range(1, 1000)}");
|
||||
// _ws = new WebSocket($"ws://127.0.0.1:8501/?token={Random.Range(1, 1000)}");
|
||||
|
||||
_ws.OnOpen += () =>
|
||||
{
|
||||
|
||||
@@ -30,7 +30,7 @@ public class PlayerControl : MonoBehaviour
|
||||
|
||||
private void SendMoveInput(Vector2 direction)
|
||||
{
|
||||
Debug.Log($"SendMoveInput {direction} {transform.GetComponent<PlayerInfo>().uid}");
|
||||
Debug.Log($"SendMoveInput {direction} {transform.GetComponent<PlayerInfo>().usn}");
|
||||
_lastSentDirection = direction;
|
||||
_lastSendTime = Time.time;
|
||||
SocketManager.Instance.SendMessage(MessageID.Action, new C2S_Action
|
||||
|
||||
@@ -2,5 +2,5 @@ using UnityEngine;
|
||||
|
||||
public class PlayerInfo : MonoBehaviour
|
||||
{
|
||||
[HideInInspector] public int uid;
|
||||
[HideInInspector] public long usn;
|
||||
}
|
||||
Reference in New Issue
Block a user