feat jenkins cicd

This commit is contained in:
2025-12-31 23:34:44 +08:00
parent 670140e7d3
commit 01621ec237
32 changed files with 505 additions and 92 deletions

View File

@@ -7,7 +7,7 @@ public class PlayerManager : MonoBehaviour
public GameObject playerPrefab;
public Transform playerScene;
private Dictionary<int, PlayerMove> _players = new();
private Dictionary<long, PlayerMove> _players = new();
public static PlayerManager Instance { get; private set; }
@@ -32,10 +32,10 @@ public class PlayerManager : MonoBehaviour
private GameObject AddPlayer(PositionInfo info)
{
var player = Instantiate(playerPrefab, playerScene);
player.GetComponent<PlayerInfo>().uid = info.UID;
player.GetComponent<PlayerInfo>().usn = info.USN;
var move = player.GetComponent<PlayerMove>();
move.SetPosition(info.X, info.Y);
_players.Add(info.UID, move);
_players.Add(info.USN, move);
return player;
}
@@ -51,13 +51,13 @@ public class PlayerManager : MonoBehaviour
var position = S2C_Position.Parser.ParseFrom(msg);
foreach (var info in position.Info)
{
if (!_players.ContainsKey(info.UID))
if (!_players.ContainsKey(info.USN))
{
AddPlayer(info);
}
else
{
_players[info.UID].SetPosition(info.X, info.Y);
_players[info.USN].SetPosition(info.X, info.Y);
}
}
}