feat 稳定300人
This commit is contained in:
@@ -33,7 +33,7 @@ func FindInstanceByUniqueNo(uniqueNO int64) (sid string) {
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}
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}
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// RegisterInstance 注册副本
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// RegisterInstance 注册副本
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func RegisterInstance(sid int64, instanceID int, uniqueNo, ttl int64) error {
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func RegisterInstance(sid int64, instanceID int32, uniqueNo, ttl int64) error {
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serverMU.Lock()
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serverMU.Lock()
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defer serverMU.Unlock()
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defer serverMU.Unlock()
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leaseID, err := common.NewLeaseAndKeepAlive(ttl)
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leaseID, err := common.NewLeaseAndKeepAlive(ttl)
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@@ -44,4 +44,5 @@ type ISocketConn interface {
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Ping() error // 需要隔一段时间调用一下,建议20s
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Ping() error // 需要隔一段时间调用一下,建议20s
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Write(data []byte) error
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Write(data []byte) error
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Close() error
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Close() error
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IsClose() bool
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}
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}
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@@ -197,6 +197,10 @@ func (w *WSConn) Close() (err error) {
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return w.write(make([]byte, 0), ws.OpClose)
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return w.write(make([]byte, 0), ws.OpClose)
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}
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}
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func (w *WSConn) IsClose() bool {
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return w.isClose
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}
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func (w *WSConn) write(data []byte, opCode ws.OpCode) error {
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func (w *WSConn) write(data []byte, opCode ws.OpCode) error {
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if w.isClose {
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if w.isClose {
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return errors.New("connection has close")
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return errors.New("connection has close")
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@@ -25,19 +25,19 @@ const (
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type ActionID int32
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type ActionID int32
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const (
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const (
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ActionID_ACTION_ID_MOVE ActionID = 0 // 0-15都是移动指令
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ActionID_ACTION_ID_MOVE ActionID = 0 // 移动
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ActionID_ACTION_ID_ATTACK ActionID = 16 // 攻击指令
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ActionID_ACTION_ID_ATTACK ActionID = 1 // 攻击
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)
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)
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// Enum value maps for ActionID.
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// Enum value maps for ActionID.
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var (
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var (
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ActionID_name = map[int32]string{
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ActionID_name = map[int32]string{
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0: "ACTION_ID_MOVE",
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0: "ACTION_ID_MOVE",
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16: "ACTION_ID_ATTACK",
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1: "ACTION_ID_ATTACK",
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}
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}
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ActionID_value = map[string]int32{
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ActionID_value = map[string]int32{
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"ACTION_ID_MOVE": 0,
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"ACTION_ID_MOVE": 0,
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"ACTION_ID_ATTACK": 16,
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"ACTION_ID_ATTACK": 1,
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}
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}
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)
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)
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@@ -168,8 +168,12 @@ type C2S_Action struct {
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sizeCache protoimpl.SizeCache
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sizeCache protoimpl.SizeCache
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unknownFields protoimpl.UnknownFields
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unknownFields protoimpl.UnknownFields
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Action ActionID `protobuf:"varint,1,opt,name=Action,proto3,enum=ActionID" json:"Action,omitempty"` // 指令ID
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Sequence uint32 `protobuf:"varint,1,opt,name=Sequence,proto3" json:"Sequence,omitempty"` // 指令序号
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Payload []byte `protobuf:"bytes,2,opt,name=Payload,proto3" json:"Payload,omitempty"` // 指令数据
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Timestamp int64 `protobuf:"varint,2,opt,name=Timestamp,proto3" json:"Timestamp,omitempty"` // 时间戳(毫秒)
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Action ActionID `protobuf:"varint,3,opt,name=Action,proto3,enum=ActionID" json:"Action,omitempty"` // 指令ID
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DirX int32 `protobuf:"zigzag32,4,opt,name=DirX,proto3" json:"DirX,omitempty"` // 移动-X方向(×100 缩放)
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DirY int32 `protobuf:"zigzag32,5,opt,name=DirY,proto3" json:"DirY,omitempty"` // 移动-Y方向(×100 缩放)
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SkillID int32 `protobuf:"varint,6,opt,name=SkillID,proto3" json:"SkillID,omitempty"` // 攻击-技能ID
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}
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}
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func (x *C2S_Action) Reset() {
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func (x *C2S_Action) Reset() {
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@@ -204,6 +208,20 @@ func (*C2S_Action) Descriptor() ([]byte, []int) {
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return file_action_proto_rawDescGZIP(), []int{2}
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return file_action_proto_rawDescGZIP(), []int{2}
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}
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}
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func (x *C2S_Action) GetSequence() uint32 {
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if x != nil {
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return x.Sequence
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}
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return 0
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}
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func (x *C2S_Action) GetTimestamp() int64 {
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if x != nil {
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return x.Timestamp
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}
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return 0
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}
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func (x *C2S_Action) GetAction() ActionID {
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func (x *C2S_Action) GetAction() ActionID {
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if x != nil {
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if x != nil {
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return x.Action
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return x.Action
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@@ -211,11 +229,25 @@ func (x *C2S_Action) GetAction() ActionID {
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return ActionID_ACTION_ID_MOVE
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return ActionID_ACTION_ID_MOVE
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}
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}
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func (x *C2S_Action) GetPayload() []byte {
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func (x *C2S_Action) GetDirX() int32 {
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if x != nil {
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if x != nil {
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return x.Payload
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return x.DirX
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}
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}
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return nil
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return 0
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}
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func (x *C2S_Action) GetDirY() int32 {
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if x != nil {
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return x.DirY
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}
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return 0
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}
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func (x *C2S_Action) GetSkillID() int32 {
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if x != nil {
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return x.SkillID
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}
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return 0
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}
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}
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// MESSAGE_ID_POSITION
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// MESSAGE_ID_POSITION
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@@ -224,9 +256,9 @@ type PositionInfo struct {
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sizeCache protoimpl.SizeCache
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sizeCache protoimpl.SizeCache
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unknownFields protoimpl.UnknownFields
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unknownFields protoimpl.UnknownFields
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UID int32 `protobuf:"varint,1,opt,name=UID,proto3" json:"UID,omitempty"`
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UID int32 `protobuf:"varint,1,opt,name=UID,proto3" json:"UID,omitempty"`
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X float64 `protobuf:"fixed64,2,opt,name=X,proto3" json:"X,omitempty"`
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X int32 `protobuf:"zigzag32,2,opt,name=X,proto3" json:"X,omitempty"`
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Y float64 `protobuf:"fixed64,3,opt,name=Y,proto3" json:"Y,omitempty"`
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Y int32 `protobuf:"zigzag32,3,opt,name=Y,proto3" json:"Y,omitempty"`
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}
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}
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func (x *PositionInfo) Reset() {
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func (x *PositionInfo) Reset() {
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@@ -268,14 +300,14 @@ func (x *PositionInfo) GetUID() int32 {
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return 0
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return 0
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}
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}
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func (x *PositionInfo) GetX() float64 {
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func (x *PositionInfo) GetX() int32 {
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if x != nil {
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if x != nil {
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return x.X
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return x.X
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}
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}
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return 0
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return 0
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}
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}
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func (x *PositionInfo) GetY() float64 {
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func (x *PositionInfo) GetY() int32 {
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if x != nil {
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if x != nil {
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return x.Y
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return x.Y
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}
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}
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@@ -340,24 +372,31 @@ var file_action_proto_rawDesc = []byte{
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||||||
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||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
0x6f, 0x33,
|
||||||
}
|
}
|
||||||
|
|
||||||
var (
|
var (
|
||||||
|
|||||||
@@ -89,8 +89,10 @@ type EnterResp struct {
|
|||||||
sizeCache protoimpl.SizeCache
|
sizeCache protoimpl.SizeCache
|
||||||
unknownFields protoimpl.UnknownFields
|
unknownFields protoimpl.UnknownFields
|
||||||
|
|
||||||
SceneSID int64 `protobuf:"varint,1,opt,name=SceneSID,proto3" json:"SceneSID,omitempty"` // 场景服务ID
|
SceneSID int64 `protobuf:"varint,1,opt,name=SceneSID,proto3" json:"SceneSID,omitempty"` // 场景服务ID
|
||||||
UniqueNo int64 `protobuf:"varint,2,opt,name=UniqueNo,proto3" json:"UniqueNo,omitempty"` // 副本唯一编号
|
UniqueNo int64 `protobuf:"varint,2,opt,name=UniqueNo,proto3" json:"UniqueNo,omitempty"` // 副本唯一编号
|
||||||
|
MessageID int32 `protobuf:"varint,3,opt,name=MessageID,proto3" json:"MessageID,omitempty"` // 发送给客户端的消息ID
|
||||||
|
Payload []byte `protobuf:"bytes,4,opt,name=Payload,proto3" json:"Payload,omitempty"` // 消息负载
|
||||||
}
|
}
|
||||||
|
|
||||||
func (x *EnterResp) Reset() {
|
func (x *EnterResp) Reset() {
|
||||||
@@ -139,21 +141,146 @@ func (x *EnterResp) GetUniqueNo() int64 {
|
|||||||
return 0
|
return 0
|
||||||
}
|
}
|
||||||
|
|
||||||
|
func (x *EnterResp) GetMessageID() int32 {
|
||||||
|
if x != nil {
|
||||||
|
return x.MessageID
|
||||||
|
}
|
||||||
|
return 0
|
||||||
|
}
|
||||||
|
|
||||||
|
func (x *EnterResp) GetPayload() []byte {
|
||||||
|
if x != nil {
|
||||||
|
return x.Payload
|
||||||
|
}
|
||||||
|
return nil
|
||||||
|
}
|
||||||
|
|
||||||
|
type LeaveReq struct {
|
||||||
|
state protoimpl.MessageState
|
||||||
|
sizeCache protoimpl.SizeCache
|
||||||
|
unknownFields protoimpl.UnknownFields
|
||||||
|
|
||||||
|
UID int32 `protobuf:"varint,1,opt,name=UID,proto3" json:"UID,omitempty"` // 用户ID
|
||||||
|
GatewaySID int64 `protobuf:"varint,2,opt,name=GatewaySID,proto3" json:"GatewaySID,omitempty"` // 网关服务ID
|
||||||
|
InstanceID int32 `protobuf:"varint,3,opt,name=InstanceID,proto3" json:"InstanceID,omitempty"` // 副本ID
|
||||||
|
UniqueNo int64 `protobuf:"varint,4,opt,name=UniqueNo,proto3" json:"UniqueNo,omitempty"` // 副本唯一编号
|
||||||
|
}
|
||||||
|
|
||||||
|
func (x *LeaveReq) Reset() {
|
||||||
|
*x = LeaveReq{}
|
||||||
|
if protoimpl.UnsafeEnabled {
|
||||||
|
mi := &file_service_scene_proto_msgTypes[2]
|
||||||
|
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
|
||||||
|
ms.StoreMessageInfo(mi)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
func (x *LeaveReq) String() string {
|
||||||
|
return protoimpl.X.MessageStringOf(x)
|
||||||
|
}
|
||||||
|
|
||||||
|
func (*LeaveReq) ProtoMessage() {}
|
||||||
|
|
||||||
|
func (x *LeaveReq) ProtoReflect() protoreflect.Message {
|
||||||
|
mi := &file_service_scene_proto_msgTypes[2]
|
||||||
|
if protoimpl.UnsafeEnabled && x != nil {
|
||||||
|
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
|
||||||
|
if ms.LoadMessageInfo() == nil {
|
||||||
|
ms.StoreMessageInfo(mi)
|
||||||
|
}
|
||||||
|
return ms
|
||||||
|
}
|
||||||
|
return mi.MessageOf(x)
|
||||||
|
}
|
||||||
|
|
||||||
|
// Deprecated: Use LeaveReq.ProtoReflect.Descriptor instead.
|
||||||
|
func (*LeaveReq) Descriptor() ([]byte, []int) {
|
||||||
|
return file_service_scene_proto_rawDescGZIP(), []int{2}
|
||||||
|
}
|
||||||
|
|
||||||
|
func (x *LeaveReq) GetUID() int32 {
|
||||||
|
if x != nil {
|
||||||
|
return x.UID
|
||||||
|
}
|
||||||
|
return 0
|
||||||
|
}
|
||||||
|
|
||||||
|
func (x *LeaveReq) GetGatewaySID() int64 {
|
||||||
|
if x != nil {
|
||||||
|
return x.GatewaySID
|
||||||
|
}
|
||||||
|
return 0
|
||||||
|
}
|
||||||
|
|
||||||
|
func (x *LeaveReq) GetInstanceID() int32 {
|
||||||
|
if x != nil {
|
||||||
|
return x.InstanceID
|
||||||
|
}
|
||||||
|
return 0
|
||||||
|
}
|
||||||
|
|
||||||
|
func (x *LeaveReq) GetUniqueNo() int64 {
|
||||||
|
if x != nil {
|
||||||
|
return x.UniqueNo
|
||||||
|
}
|
||||||
|
return 0
|
||||||
|
}
|
||||||
|
|
||||||
|
type LeaveResp struct {
|
||||||
|
state protoimpl.MessageState
|
||||||
|
sizeCache protoimpl.SizeCache
|
||||||
|
unknownFields protoimpl.UnknownFields
|
||||||
|
}
|
||||||
|
|
||||||
|
func (x *LeaveResp) Reset() {
|
||||||
|
*x = LeaveResp{}
|
||||||
|
if protoimpl.UnsafeEnabled {
|
||||||
|
mi := &file_service_scene_proto_msgTypes[3]
|
||||||
|
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
|
||||||
|
ms.StoreMessageInfo(mi)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
func (x *LeaveResp) String() string {
|
||||||
|
return protoimpl.X.MessageStringOf(x)
|
||||||
|
}
|
||||||
|
|
||||||
|
func (*LeaveResp) ProtoMessage() {}
|
||||||
|
|
||||||
|
func (x *LeaveResp) ProtoReflect() protoreflect.Message {
|
||||||
|
mi := &file_service_scene_proto_msgTypes[3]
|
||||||
|
if protoimpl.UnsafeEnabled && x != nil {
|
||||||
|
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
|
||||||
|
if ms.LoadMessageInfo() == nil {
|
||||||
|
ms.StoreMessageInfo(mi)
|
||||||
|
}
|
||||||
|
return ms
|
||||||
|
}
|
||||||
|
return mi.MessageOf(x)
|
||||||
|
}
|
||||||
|
|
||||||
|
// Deprecated: Use LeaveResp.ProtoReflect.Descriptor instead.
|
||||||
|
func (*LeaveResp) Descriptor() ([]byte, []int) {
|
||||||
|
return file_service_scene_proto_rawDescGZIP(), []int{3}
|
||||||
|
}
|
||||||
|
|
||||||
type ActionReq struct {
|
type ActionReq struct {
|
||||||
state protoimpl.MessageState
|
state protoimpl.MessageState
|
||||||
sizeCache protoimpl.SizeCache
|
sizeCache protoimpl.SizeCache
|
||||||
unknownFields protoimpl.UnknownFields
|
unknownFields protoimpl.UnknownFields
|
||||||
|
|
||||||
UniqueNo int64 `protobuf:"varint,1,opt,name=UniqueNo,proto3" json:"UniqueNo,omitempty"` // 副本唯一编号
|
UniqueNo int64 `protobuf:"varint,1,opt,name=UniqueNo,proto3" json:"UniqueNo,omitempty"` // 副本唯一编号
|
||||||
UID int32 `protobuf:"varint,2,opt,name=UID,proto3" json:"UID,omitempty"` // 用户ID
|
UID int32 `protobuf:"varint,2,opt,name=UID,proto3" json:"UID,omitempty"` // 用户ID
|
||||||
Action int32 `protobuf:"varint,3,opt,name=Action,proto3" json:"Action,omitempty"` // 动作ID
|
Action int32 `protobuf:"varint,3,opt,name=Action,proto3" json:"Action,omitempty"` // 指令ID
|
||||||
Payload []byte `protobuf:"bytes,4,opt,name=Payload,proto3" json:"Payload,omitempty"` // 动作数据
|
DirX int32 `protobuf:"zigzag32,4,opt,name=DirX,proto3" json:"DirX,omitempty"` // 移动-X方向(×1000 缩放)
|
||||||
|
DirY int32 `protobuf:"zigzag32,5,opt,name=DirY,proto3" json:"DirY,omitempty"` // 移动-Y方向(×1000 缩放)
|
||||||
|
SkillID int32 `protobuf:"varint,6,opt,name=SkillID,proto3" json:"SkillID,omitempty"` // 攻击-技能ID
|
||||||
}
|
}
|
||||||
|
|
||||||
func (x *ActionReq) Reset() {
|
func (x *ActionReq) Reset() {
|
||||||
*x = ActionReq{}
|
*x = ActionReq{}
|
||||||
if protoimpl.UnsafeEnabled {
|
if protoimpl.UnsafeEnabled {
|
||||||
mi := &file_service_scene_proto_msgTypes[2]
|
mi := &file_service_scene_proto_msgTypes[4]
|
||||||
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
|
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
|
||||||
ms.StoreMessageInfo(mi)
|
ms.StoreMessageInfo(mi)
|
||||||
}
|
}
|
||||||
@@ -166,7 +293,7 @@ func (x *ActionReq) String() string {
|
|||||||
func (*ActionReq) ProtoMessage() {}
|
func (*ActionReq) ProtoMessage() {}
|
||||||
|
|
||||||
func (x *ActionReq) ProtoReflect() protoreflect.Message {
|
func (x *ActionReq) ProtoReflect() protoreflect.Message {
|
||||||
mi := &file_service_scene_proto_msgTypes[2]
|
mi := &file_service_scene_proto_msgTypes[4]
|
||||||
if protoimpl.UnsafeEnabled && x != nil {
|
if protoimpl.UnsafeEnabled && x != nil {
|
||||||
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
|
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
|
||||||
if ms.LoadMessageInfo() == nil {
|
if ms.LoadMessageInfo() == nil {
|
||||||
@@ -179,7 +306,7 @@ func (x *ActionReq) ProtoReflect() protoreflect.Message {
|
|||||||
|
|
||||||
// Deprecated: Use ActionReq.ProtoReflect.Descriptor instead.
|
// Deprecated: Use ActionReq.ProtoReflect.Descriptor instead.
|
||||||
func (*ActionReq) Descriptor() ([]byte, []int) {
|
func (*ActionReq) Descriptor() ([]byte, []int) {
|
||||||
return file_service_scene_proto_rawDescGZIP(), []int{2}
|
return file_service_scene_proto_rawDescGZIP(), []int{4}
|
||||||
}
|
}
|
||||||
|
|
||||||
func (x *ActionReq) GetUniqueNo() int64 {
|
func (x *ActionReq) GetUniqueNo() int64 {
|
||||||
@@ -203,11 +330,25 @@ func (x *ActionReq) GetAction() int32 {
|
|||||||
return 0
|
return 0
|
||||||
}
|
}
|
||||||
|
|
||||||
func (x *ActionReq) GetPayload() []byte {
|
func (x *ActionReq) GetDirX() int32 {
|
||||||
if x != nil {
|
if x != nil {
|
||||||
return x.Payload
|
return x.DirX
|
||||||
}
|
}
|
||||||
return nil
|
return 0
|
||||||
|
}
|
||||||
|
|
||||||
|
func (x *ActionReq) GetDirY() int32 {
|
||||||
|
if x != nil {
|
||||||
|
return x.DirY
|
||||||
|
}
|
||||||
|
return 0
|
||||||
|
}
|
||||||
|
|
||||||
|
func (x *ActionReq) GetSkillID() int32 {
|
||||||
|
if x != nil {
|
||||||
|
return x.SkillID
|
||||||
|
}
|
||||||
|
return 0
|
||||||
}
|
}
|
||||||
|
|
||||||
type ActionResp struct {
|
type ActionResp struct {
|
||||||
@@ -219,7 +360,7 @@ type ActionResp struct {
|
|||||||
func (x *ActionResp) Reset() {
|
func (x *ActionResp) Reset() {
|
||||||
*x = ActionResp{}
|
*x = ActionResp{}
|
||||||
if protoimpl.UnsafeEnabled {
|
if protoimpl.UnsafeEnabled {
|
||||||
mi := &file_service_scene_proto_msgTypes[3]
|
mi := &file_service_scene_proto_msgTypes[5]
|
||||||
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
|
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
|
||||||
ms.StoreMessageInfo(mi)
|
ms.StoreMessageInfo(mi)
|
||||||
}
|
}
|
||||||
@@ -232,7 +373,7 @@ func (x *ActionResp) String() string {
|
|||||||
func (*ActionResp) ProtoMessage() {}
|
func (*ActionResp) ProtoMessage() {}
|
||||||
|
|
||||||
func (x *ActionResp) ProtoReflect() protoreflect.Message {
|
func (x *ActionResp) ProtoReflect() protoreflect.Message {
|
||||||
mi := &file_service_scene_proto_msgTypes[3]
|
mi := &file_service_scene_proto_msgTypes[5]
|
||||||
if protoimpl.UnsafeEnabled && x != nil {
|
if protoimpl.UnsafeEnabled && x != nil {
|
||||||
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
|
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
|
||||||
if ms.LoadMessageInfo() == nil {
|
if ms.LoadMessageInfo() == nil {
|
||||||
@@ -245,7 +386,7 @@ func (x *ActionResp) ProtoReflect() protoreflect.Message {
|
|||||||
|
|
||||||
// Deprecated: Use ActionResp.ProtoReflect.Descriptor instead.
|
// Deprecated: Use ActionResp.ProtoReflect.Descriptor instead.
|
||||||
func (*ActionResp) Descriptor() ([]byte, []int) {
|
func (*ActionResp) Descriptor() ([]byte, []int) {
|
||||||
return file_service_scene_proto_rawDescGZIP(), []int{3}
|
return file_service_scene_proto_rawDescGZIP(), []int{5}
|
||||||
}
|
}
|
||||||
|
|
||||||
var File_service_scene_proto protoreflect.FileDescriptor
|
var File_service_scene_proto protoreflect.FileDescriptor
|
||||||
@@ -259,26 +400,43 @@ var file_service_scene_proto_rawDesc = []byte{
|
|||||||
0x49, 0x44, 0x18, 0x02, 0x20, 0x01, 0x28, 0x03, 0x52, 0x0a, 0x47, 0x61, 0x74, 0x65, 0x77, 0x61,
|
0x49, 0x44, 0x18, 0x02, 0x20, 0x01, 0x28, 0x03, 0x52, 0x0a, 0x47, 0x61, 0x74, 0x65, 0x77, 0x61,
|
||||||
0x79, 0x53, 0x49, 0x44, 0x12, 0x1e, 0x0a, 0x0a, 0x49, 0x6e, 0x73, 0x74, 0x61, 0x6e, 0x63, 0x65,
|
0x79, 0x53, 0x49, 0x44, 0x12, 0x1e, 0x0a, 0x0a, 0x49, 0x6e, 0x73, 0x74, 0x61, 0x6e, 0x63, 0x65,
|
||||||
0x49, 0x44, 0x18, 0x03, 0x20, 0x01, 0x28, 0x05, 0x52, 0x0a, 0x49, 0x6e, 0x73, 0x74, 0x61, 0x6e,
|
0x49, 0x44, 0x18, 0x03, 0x20, 0x01, 0x28, 0x05, 0x52, 0x0a, 0x49, 0x6e, 0x73, 0x74, 0x61, 0x6e,
|
||||||
0x63, 0x65, 0x49, 0x44, 0x22, 0x43, 0x0a, 0x09, 0x45, 0x6e, 0x74, 0x65, 0x72, 0x52, 0x65, 0x73,
|
0x63, 0x65, 0x49, 0x44, 0x22, 0x7b, 0x0a, 0x09, 0x45, 0x6e, 0x74, 0x65, 0x72, 0x52, 0x65, 0x73,
|
||||||
0x70, 0x12, 0x1a, 0x0a, 0x08, 0x53, 0x63, 0x65, 0x6e, 0x65, 0x53, 0x49, 0x44, 0x18, 0x01, 0x20,
|
0x70, 0x12, 0x1a, 0x0a, 0x08, 0x53, 0x63, 0x65, 0x6e, 0x65, 0x53, 0x49, 0x44, 0x18, 0x01, 0x20,
|
||||||
0x01, 0x28, 0x03, 0x52, 0x08, 0x53, 0x63, 0x65, 0x6e, 0x65, 0x53, 0x49, 0x44, 0x12, 0x1a, 0x0a,
|
0x01, 0x28, 0x03, 0x52, 0x08, 0x53, 0x63, 0x65, 0x6e, 0x65, 0x53, 0x49, 0x44, 0x12, 0x1a, 0x0a,
|
||||||
0x08, 0x55, 0x6e, 0x69, 0x71, 0x75, 0x65, 0x4e, 0x6f, 0x18, 0x02, 0x20, 0x01, 0x28, 0x03, 0x52,
|
0x08, 0x55, 0x6e, 0x69, 0x71, 0x75, 0x65, 0x4e, 0x6f, 0x18, 0x02, 0x20, 0x01, 0x28, 0x03, 0x52,
|
||||||
0x08, 0x55, 0x6e, 0x69, 0x71, 0x75, 0x65, 0x4e, 0x6f, 0x22, 0x6b, 0x0a, 0x09, 0x41, 0x63, 0x74,
|
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|
||||||
|
0x73, 0x61, 0x67, 0x65, 0x49, 0x44, 0x18, 0x03, 0x20, 0x01, 0x28, 0x05, 0x52, 0x09, 0x4d, 0x65,
|
||||||
|
0x73, 0x73, 0x61, 0x67, 0x65, 0x49, 0x44, 0x12, 0x18, 0x0a, 0x07, 0x50, 0x61, 0x79, 0x6c, 0x6f,
|
||||||
|
0x61, 0x64, 0x18, 0x04, 0x20, 0x01, 0x28, 0x0c, 0x52, 0x07, 0x50, 0x61, 0x79, 0x6c, 0x6f, 0x61,
|
||||||
|
0x64, 0x22, 0x78, 0x0a, 0x08, 0x4c, 0x65, 0x61, 0x76, 0x65, 0x52, 0x65, 0x71, 0x12, 0x10, 0x0a,
|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
0x52, 0x65, 0x73, 0x70, 0x32, 0x50, 0x0a, 0x05, 0x53, 0x63, 0x65, 0x6e, 0x65, 0x12, 0x20, 0x0a,
|
0x44, 0x69, 0x72, 0x59, 0x12, 0x18, 0x0a, 0x07, 0x53, 0x6b, 0x69, 0x6c, 0x6c, 0x49, 0x44, 0x18,
|
||||||
0x05, 0x45, 0x6e, 0x74, 0x65, 0x72, 0x12, 0x09, 0x2e, 0x45, 0x6e, 0x74, 0x65, 0x72, 0x52, 0x65,
|
0x06, 0x20, 0x01, 0x28, 0x05, 0x52, 0x07, 0x53, 0x6b, 0x69, 0x6c, 0x6c, 0x49, 0x44, 0x22, 0x0c,
|
||||||
0x71, 0x1a, 0x0a, 0x2e, 0x45, 0x6e, 0x74, 0x65, 0x72, 0x52, 0x65, 0x73, 0x70, 0x22, 0x00, 0x12,
|
0x0a, 0x0a, 0x41, 0x63, 0x74, 0x69, 0x6f, 0x6e, 0x52, 0x65, 0x73, 0x70, 0x32, 0x72, 0x0a, 0x05,
|
||||||
0x25, 0x0a, 0x06, 0x41, 0x63, 0x74, 0x69, 0x6f, 0x6e, 0x12, 0x0a, 0x2e, 0x41, 0x63, 0x74, 0x69,
|
0x53, 0x63, 0x65, 0x6e, 0x65, 0x12, 0x20, 0x0a, 0x05, 0x45, 0x6e, 0x74, 0x65, 0x72, 0x12, 0x09,
|
||||||
0x6f, 0x6e, 0x52, 0x65, 0x71, 0x1a, 0x0b, 0x2e, 0x41, 0x63, 0x74, 0x69, 0x6f, 0x6e, 0x52, 0x65,
|
0x2e, 0x45, 0x6e, 0x74, 0x65, 0x72, 0x52, 0x65, 0x71, 0x1a, 0x0a, 0x2e, 0x45, 0x6e, 0x74, 0x65,
|
||||||
0x73, 0x70, 0x22, 0x00, 0x28, 0x01, 0x42, 0x19, 0x5a, 0x17, 0x63, 0x6f, 0x6d, 0x6d, 0x6f, 0x6e,
|
0x72, 0x52, 0x65, 0x73, 0x70, 0x22, 0x00, 0x12, 0x20, 0x0a, 0x05, 0x4c, 0x65, 0x61, 0x76, 0x65,
|
||||||
0x2f, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x2f, 0x73, 0x73, 0x2f, 0x67, 0x72, 0x70, 0x63, 0x5f, 0x70,
|
0x12, 0x09, 0x2e, 0x4c, 0x65, 0x61, 0x76, 0x65, 0x52, 0x65, 0x71, 0x1a, 0x0a, 0x2e, 0x4c, 0x65,
|
||||||
0x62, 0x62, 0x06, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x33,
|
0x61, 0x76, 0x65, 0x52, 0x65, 0x73, 0x70, 0x22, 0x00, 0x12, 0x25, 0x0a, 0x06, 0x41, 0x63, 0x74,
|
||||||
|
0x69, 0x6f, 0x6e, 0x12, 0x0a, 0x2e, 0x41, 0x63, 0x74, 0x69, 0x6f, 0x6e, 0x52, 0x65, 0x71, 0x1a,
|
||||||
|
0x0b, 0x2e, 0x41, 0x63, 0x74, 0x69, 0x6f, 0x6e, 0x52, 0x65, 0x73, 0x70, 0x22, 0x00, 0x28, 0x01,
|
||||||
|
0x42, 0x19, 0x5a, 0x17, 0x63, 0x6f, 0x6d, 0x6d, 0x6f, 0x6e, 0x2f, 0x70, 0x72, 0x6f, 0x74, 0x6f,
|
||||||
|
0x2f, 0x73, 0x73, 0x2f, 0x67, 0x72, 0x70, 0x63, 0x5f, 0x70, 0x62, 0x62, 0x06, 0x70, 0x72, 0x6f,
|
||||||
|
0x74, 0x6f, 0x33,
|
||||||
}
|
}
|
||||||
|
|
||||||
var (
|
var (
|
||||||
@@ -293,20 +451,24 @@ func file_service_scene_proto_rawDescGZIP() []byte {
|
|||||||
return file_service_scene_proto_rawDescData
|
return file_service_scene_proto_rawDescData
|
||||||
}
|
}
|
||||||
|
|
||||||
var file_service_scene_proto_msgTypes = make([]protoimpl.MessageInfo, 4)
|
var file_service_scene_proto_msgTypes = make([]protoimpl.MessageInfo, 6)
|
||||||
var file_service_scene_proto_goTypes = []interface{}{
|
var file_service_scene_proto_goTypes = []interface{}{
|
||||||
(*EnterReq)(nil), // 0: EnterReq
|
(*EnterReq)(nil), // 0: EnterReq
|
||||||
(*EnterResp)(nil), // 1: EnterResp
|
(*EnterResp)(nil), // 1: EnterResp
|
||||||
(*ActionReq)(nil), // 2: ActionReq
|
(*LeaveReq)(nil), // 2: LeaveReq
|
||||||
(*ActionResp)(nil), // 3: ActionResp
|
(*LeaveResp)(nil), // 3: LeaveResp
|
||||||
|
(*ActionReq)(nil), // 4: ActionReq
|
||||||
|
(*ActionResp)(nil), // 5: ActionResp
|
||||||
}
|
}
|
||||||
var file_service_scene_proto_depIdxs = []int32{
|
var file_service_scene_proto_depIdxs = []int32{
|
||||||
0, // 0: Scene.Enter:input_type -> EnterReq
|
0, // 0: Scene.Enter:input_type -> EnterReq
|
||||||
2, // 1: Scene.Action:input_type -> ActionReq
|
2, // 1: Scene.Leave:input_type -> LeaveReq
|
||||||
1, // 2: Scene.Enter:output_type -> EnterResp
|
4, // 2: Scene.Action:input_type -> ActionReq
|
||||||
3, // 3: Scene.Action:output_type -> ActionResp
|
1, // 3: Scene.Enter:output_type -> EnterResp
|
||||||
2, // [2:4] is the sub-list for method output_type
|
3, // 4: Scene.Leave:output_type -> LeaveResp
|
||||||
0, // [0:2] is the sub-list for method input_type
|
5, // 5: Scene.Action:output_type -> ActionResp
|
||||||
|
3, // [3:6] is the sub-list for method output_type
|
||||||
|
0, // [0:3] is the sub-list for method input_type
|
||||||
0, // [0:0] is the sub-list for extension type_name
|
0, // [0:0] is the sub-list for extension type_name
|
||||||
0, // [0:0] is the sub-list for extension extendee
|
0, // [0:0] is the sub-list for extension extendee
|
||||||
0, // [0:0] is the sub-list for field type_name
|
0, // [0:0] is the sub-list for field type_name
|
||||||
@@ -343,7 +505,7 @@ func file_service_scene_proto_init() {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
file_service_scene_proto_msgTypes[2].Exporter = func(v interface{}, i int) interface{} {
|
file_service_scene_proto_msgTypes[2].Exporter = func(v interface{}, i int) interface{} {
|
||||||
switch v := v.(*ActionReq); i {
|
switch v := v.(*LeaveReq); i {
|
||||||
case 0:
|
case 0:
|
||||||
return &v.state
|
return &v.state
|
||||||
case 1:
|
case 1:
|
||||||
@@ -355,6 +517,30 @@ func file_service_scene_proto_init() {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
file_service_scene_proto_msgTypes[3].Exporter = func(v interface{}, i int) interface{} {
|
file_service_scene_proto_msgTypes[3].Exporter = func(v interface{}, i int) interface{} {
|
||||||
|
switch v := v.(*LeaveResp); i {
|
||||||
|
case 0:
|
||||||
|
return &v.state
|
||||||
|
case 1:
|
||||||
|
return &v.sizeCache
|
||||||
|
case 2:
|
||||||
|
return &v.unknownFields
|
||||||
|
default:
|
||||||
|
return nil
|
||||||
|
}
|
||||||
|
}
|
||||||
|
file_service_scene_proto_msgTypes[4].Exporter = func(v interface{}, i int) interface{} {
|
||||||
|
switch v := v.(*ActionReq); i {
|
||||||
|
case 0:
|
||||||
|
return &v.state
|
||||||
|
case 1:
|
||||||
|
return &v.sizeCache
|
||||||
|
case 2:
|
||||||
|
return &v.unknownFields
|
||||||
|
default:
|
||||||
|
return nil
|
||||||
|
}
|
||||||
|
}
|
||||||
|
file_service_scene_proto_msgTypes[5].Exporter = func(v interface{}, i int) interface{} {
|
||||||
switch v := v.(*ActionResp); i {
|
switch v := v.(*ActionResp); i {
|
||||||
case 0:
|
case 0:
|
||||||
return &v.state
|
return &v.state
|
||||||
@@ -373,7 +559,7 @@ func file_service_scene_proto_init() {
|
|||||||
GoPackagePath: reflect.TypeOf(x{}).PkgPath(),
|
GoPackagePath: reflect.TypeOf(x{}).PkgPath(),
|
||||||
RawDescriptor: file_service_scene_proto_rawDesc,
|
RawDescriptor: file_service_scene_proto_rawDesc,
|
||||||
NumEnums: 0,
|
NumEnums: 0,
|
||||||
NumMessages: 4,
|
NumMessages: 6,
|
||||||
NumExtensions: 0,
|
NumExtensions: 0,
|
||||||
NumServices: 1,
|
NumServices: 1,
|
||||||
},
|
},
|
||||||
|
|||||||
@@ -23,6 +23,7 @@ const _ = grpc.SupportPackageIsVersion7
|
|||||||
// For semantics around ctx use and closing/ending streaming RPCs, please refer to https://pkg.go.dev/google.golang.org/grpc/?tab=doc#ClientConn.NewStream.
|
// For semantics around ctx use and closing/ending streaming RPCs, please refer to https://pkg.go.dev/google.golang.org/grpc/?tab=doc#ClientConn.NewStream.
|
||||||
type SceneClient interface {
|
type SceneClient interface {
|
||||||
Enter(ctx context.Context, in *EnterReq, opts ...grpc.CallOption) (*EnterResp, error)
|
Enter(ctx context.Context, in *EnterReq, opts ...grpc.CallOption) (*EnterResp, error)
|
||||||
|
Leave(ctx context.Context, in *LeaveReq, opts ...grpc.CallOption) (*LeaveResp, error)
|
||||||
Action(ctx context.Context, opts ...grpc.CallOption) (Scene_ActionClient, error)
|
Action(ctx context.Context, opts ...grpc.CallOption) (Scene_ActionClient, error)
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -43,6 +44,15 @@ func (c *sceneClient) Enter(ctx context.Context, in *EnterReq, opts ...grpc.Call
|
|||||||
return out, nil
|
return out, nil
|
||||||
}
|
}
|
||||||
|
|
||||||
|
func (c *sceneClient) Leave(ctx context.Context, in *LeaveReq, opts ...grpc.CallOption) (*LeaveResp, error) {
|
||||||
|
out := new(LeaveResp)
|
||||||
|
err := c.cc.Invoke(ctx, "/Scene/Leave", in, out, opts...)
|
||||||
|
if err != nil {
|
||||||
|
return nil, err
|
||||||
|
}
|
||||||
|
return out, nil
|
||||||
|
}
|
||||||
|
|
||||||
func (c *sceneClient) Action(ctx context.Context, opts ...grpc.CallOption) (Scene_ActionClient, error) {
|
func (c *sceneClient) Action(ctx context.Context, opts ...grpc.CallOption) (Scene_ActionClient, error) {
|
||||||
stream, err := c.cc.NewStream(ctx, &Scene_ServiceDesc.Streams[0], "/Scene/Action", opts...)
|
stream, err := c.cc.NewStream(ctx, &Scene_ServiceDesc.Streams[0], "/Scene/Action", opts...)
|
||||||
if err != nil {
|
if err != nil {
|
||||||
@@ -82,6 +92,7 @@ func (x *sceneActionClient) CloseAndRecv() (*ActionResp, error) {
|
|||||||
// for forward compatibility
|
// for forward compatibility
|
||||||
type SceneServer interface {
|
type SceneServer interface {
|
||||||
Enter(context.Context, *EnterReq) (*EnterResp, error)
|
Enter(context.Context, *EnterReq) (*EnterResp, error)
|
||||||
|
Leave(context.Context, *LeaveReq) (*LeaveResp, error)
|
||||||
Action(Scene_ActionServer) error
|
Action(Scene_ActionServer) error
|
||||||
mustEmbedUnimplementedSceneServer()
|
mustEmbedUnimplementedSceneServer()
|
||||||
}
|
}
|
||||||
@@ -93,6 +104,9 @@ type UnimplementedSceneServer struct {
|
|||||||
func (UnimplementedSceneServer) Enter(context.Context, *EnterReq) (*EnterResp, error) {
|
func (UnimplementedSceneServer) Enter(context.Context, *EnterReq) (*EnterResp, error) {
|
||||||
return nil, status.Errorf(codes.Unimplemented, "method Enter not implemented")
|
return nil, status.Errorf(codes.Unimplemented, "method Enter not implemented")
|
||||||
}
|
}
|
||||||
|
func (UnimplementedSceneServer) Leave(context.Context, *LeaveReq) (*LeaveResp, error) {
|
||||||
|
return nil, status.Errorf(codes.Unimplemented, "method Leave not implemented")
|
||||||
|
}
|
||||||
func (UnimplementedSceneServer) Action(Scene_ActionServer) error {
|
func (UnimplementedSceneServer) Action(Scene_ActionServer) error {
|
||||||
return status.Errorf(codes.Unimplemented, "method Action not implemented")
|
return status.Errorf(codes.Unimplemented, "method Action not implemented")
|
||||||
}
|
}
|
||||||
@@ -127,6 +141,24 @@ func _Scene_Enter_Handler(srv interface{}, ctx context.Context, dec func(interfa
|
|||||||
return interceptor(ctx, in, info, handler)
|
return interceptor(ctx, in, info, handler)
|
||||||
}
|
}
|
||||||
|
|
||||||
|
func _Scene_Leave_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) {
|
||||||
|
in := new(LeaveReq)
|
||||||
|
if err := dec(in); err != nil {
|
||||||
|
return nil, err
|
||||||
|
}
|
||||||
|
if interceptor == nil {
|
||||||
|
return srv.(SceneServer).Leave(ctx, in)
|
||||||
|
}
|
||||||
|
info := &grpc.UnaryServerInfo{
|
||||||
|
Server: srv,
|
||||||
|
FullMethod: "/Scene/Leave",
|
||||||
|
}
|
||||||
|
handler := func(ctx context.Context, req interface{}) (interface{}, error) {
|
||||||
|
return srv.(SceneServer).Leave(ctx, req.(*LeaveReq))
|
||||||
|
}
|
||||||
|
return interceptor(ctx, in, info, handler)
|
||||||
|
}
|
||||||
|
|
||||||
func _Scene_Action_Handler(srv interface{}, stream grpc.ServerStream) error {
|
func _Scene_Action_Handler(srv interface{}, stream grpc.ServerStream) error {
|
||||||
return srv.(SceneServer).Action(&sceneActionServer{stream})
|
return srv.(SceneServer).Action(&sceneActionServer{stream})
|
||||||
}
|
}
|
||||||
@@ -164,6 +196,10 @@ var Scene_ServiceDesc = grpc.ServiceDesc{
|
|||||||
MethodName: "Enter",
|
MethodName: "Enter",
|
||||||
Handler: _Scene_Enter_Handler,
|
Handler: _Scene_Enter_Handler,
|
||||||
},
|
},
|
||||||
|
{
|
||||||
|
MethodName: "Leave",
|
||||||
|
Handler: _Scene_Leave_Handler,
|
||||||
|
},
|
||||||
},
|
},
|
||||||
Streams: []grpc.StreamDesc{
|
Streams: []grpc.StreamDesc{
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -19,11 +19,11 @@ serve:
|
|||||||
ttl: 20
|
ttl: 20
|
||||||
socket:
|
socket:
|
||||||
web:
|
web:
|
||||||
address: "172.18.28.0"
|
address: "127.0.0.1"
|
||||||
port: 8501
|
port: 8501
|
||||||
raw:
|
raw:
|
||||||
address: "172.18.28.0"
|
address: "127.0.0.1"
|
||||||
port: 8502
|
port: 8502
|
||||||
http:
|
http:
|
||||||
address: "172.18.28.0"
|
address: "127.0.0.1"
|
||||||
port: 8503
|
port: 8503
|
||||||
|
|||||||
@@ -28,6 +28,7 @@ func (s *Server) ToClient(server grpc_pb.Gateway_ToClientServer) error {
|
|||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
if client := ws_handler.UserMgr.GetByUID(int(args.UID)); client != nil {
|
if client := ws_handler.UserMgr.GetByUID(int(args.UID)); client != nil {
|
||||||
|
if client := ws_handler.UserMgr.GetByUID(args.UID); client != nil {
|
||||||
client.WriteBytes(sc_pb.MessageID(args.MessageID), args.Payload)
|
client.WriteBytes(sc_pb.MessageID(args.MessageID), args.Payload)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -24,13 +24,13 @@ type Client struct {
|
|||||||
cancel context.CancelFunc // 取消上下文
|
cancel context.CancelFunc // 取消上下文
|
||||||
heartBeat time.Time // 最后一次心跳
|
heartBeat time.Time // 最后一次心跳
|
||||||
|
|
||||||
UID int
|
UID int32 // 用户ID
|
||||||
SceneSID int64 // 场景服ID
|
SceneSID int64 // 场景服ID
|
||||||
InstanceID int
|
InstanceID int32 // 副本ID,副本类型
|
||||||
UniqueNo int64
|
UniqueNo int64 // 副本唯一编号
|
||||||
}
|
}
|
||||||
|
|
||||||
func NewClient(uid int, conn socket.ISocketConn) *Client {
|
func NewClient(uid int32, conn socket.ISocketConn) *Client {
|
||||||
client := &Client{
|
client := &Client{
|
||||||
UID: uid,
|
UID: uid,
|
||||||
conn: conn,
|
conn: conn,
|
||||||
@@ -64,7 +64,7 @@ func (c *Client) Loop() {
|
|||||||
}
|
}
|
||||||
case <-t.C:
|
case <-t.C:
|
||||||
_ = c.conn.Ping()
|
_ = c.conn.Ping()
|
||||||
if time.Now().Sub(c.heartBeat) > 120*time.Second {
|
if time.Now().Sub(c.heartBeat) > 60*time.Second {
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -86,6 +86,9 @@ func (c *Client) OnEvent(event Event) {
|
|||||||
|
|
||||||
// WriteMessage 向客户端发送消息
|
// WriteMessage 向客户端发送消息
|
||||||
func (c *Client) WriteMessage(id sc_pb.MessageID, data proto.Message) {
|
func (c *Client) WriteMessage(id sc_pb.MessageID, data proto.Message) {
|
||||||
|
if c.conn.IsClose() {
|
||||||
|
return
|
||||||
|
}
|
||||||
d, err := proto.Marshal(data)
|
d, err := proto.Marshal(data)
|
||||||
if err != nil {
|
if err != nil {
|
||||||
c.logger.Errorf("WriteMessage proto.Marshal err: %v", err)
|
c.logger.Errorf("WriteMessage proto.Marshal err: %v", err)
|
||||||
@@ -106,6 +109,9 @@ func (c *Client) WriteMessage(id sc_pb.MessageID, data proto.Message) {
|
|||||||
|
|
||||||
// WriteBytes 向客户端发送字节数据
|
// WriteBytes 向客户端发送字节数据
|
||||||
func (c *Client) WriteBytes(id sc_pb.MessageID, data []byte) {
|
func (c *Client) WriteBytes(id sc_pb.MessageID, data []byte) {
|
||||||
|
if c.conn.IsClose() {
|
||||||
|
return
|
||||||
|
}
|
||||||
m, err := proto.Marshal(&sc_pb.Message{
|
m, err := proto.Marshal(&sc_pb.Message{
|
||||||
ID: id,
|
ID: id,
|
||||||
Payload: data,
|
Payload: data,
|
||||||
@@ -137,5 +143,6 @@ func (c *Client) onClose() {
|
|||||||
c.mailChan = nil
|
c.mailChan = nil
|
||||||
}
|
}
|
||||||
UserMgr.Delete(c.UID)
|
UserMgr.Delete(c.UID)
|
||||||
|
c.onLeave()
|
||||||
c.Done()
|
c.Done()
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -18,7 +18,6 @@ func (c *Client) handle(event Event) {
|
|||||||
c.cancel()
|
c.cancel()
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
c.logger.Infof("收到客户端消息:%v", msg.ID)
|
|
||||||
switch msg.ID {
|
switch msg.ID {
|
||||||
case sc_pb.MessageID_MESSAGE_ID_ENTER_INSTANCE:
|
case sc_pb.MessageID_MESSAGE_ID_ENTER_INSTANCE:
|
||||||
m := &sc_pb.C2S_EnterInstance{}
|
m := &sc_pb.C2S_EnterInstance{}
|
||||||
@@ -49,7 +48,7 @@ func (c *Client) onEnter(msg *sc_pb.C2S_EnterInstance) {
|
|||||||
return
|
return
|
||||||
}
|
}
|
||||||
resp, err := client.Enter(c.ctx, &grpc_pb.EnterReq{
|
resp, err := client.Enter(c.ctx, &grpc_pb.EnterReq{
|
||||||
UID: int32(c.UID),
|
UID: c.UID,
|
||||||
GatewaySID: GatewaySID,
|
GatewaySID: GatewaySID,
|
||||||
InstanceID: msg.InstanceID,
|
InstanceID: msg.InstanceID,
|
||||||
})
|
})
|
||||||
@@ -59,14 +58,26 @@ func (c *Client) onEnter(msg *sc_pb.C2S_EnterInstance) {
|
|||||||
}
|
}
|
||||||
c.SceneSID = resp.SceneSID
|
c.SceneSID = resp.SceneSID
|
||||||
c.UniqueNo = resp.UniqueNo
|
c.UniqueNo = resp.UniqueNo
|
||||||
c.InstanceID = int(msg.InstanceID)
|
c.InstanceID = msg.InstanceID
|
||||||
c.WriteMessage(sc_pb.MessageID_MESSAGE_ID_POSITION, &sc_pb.S2C_Position{
|
c.WriteBytes(sc_pb.MessageID(resp.MessageID), resp.Payload)
|
||||||
Info: []*sc_pb.PositionInfo{{
|
}
|
||||||
UID: int32(c.UID),
|
|
||||||
X: 1,
|
func (c *Client) onLeave() {
|
||||||
Y: 1,
|
client, err := service.SceneNewClient(c.SceneSID)
|
||||||
}},
|
if err != nil {
|
||||||
|
c.logger.Errorf("SceneNewClient err: %v", err)
|
||||||
|
return
|
||||||
|
}
|
||||||
|
_, err = client.Leave(c.ctx, &grpc_pb.LeaveReq{
|
||||||
|
UID: c.UID,
|
||||||
|
GatewaySID: GatewaySID,
|
||||||
|
InstanceID: c.InstanceID,
|
||||||
|
UniqueNo: c.UniqueNo,
|
||||||
})
|
})
|
||||||
|
if err != nil {
|
||||||
|
c.logger.Errorf("leave err: %v", err)
|
||||||
|
return
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
func (c *Client) onAction(msg *sc_pb.C2S_Action) {
|
func (c *Client) onAction(msg *sc_pb.C2S_Action) {
|
||||||
@@ -75,9 +86,11 @@ func (c *Client) onAction(msg *sc_pb.C2S_Action) {
|
|||||||
}
|
}
|
||||||
if err := stream_client.SendMessageToScene(c.SceneSID, stream_client.FunAction, &grpc_pb.ActionReq{
|
if err := stream_client.SendMessageToScene(c.SceneSID, stream_client.FunAction, &grpc_pb.ActionReq{
|
||||||
UniqueNo: c.UniqueNo,
|
UniqueNo: c.UniqueNo,
|
||||||
UID: int32(c.UID),
|
UID: c.UID,
|
||||||
Action: int32(msg.Action),
|
Action: int32(msg.Action),
|
||||||
Payload: msg.Payload,
|
DirX: msg.DirX,
|
||||||
|
DirY: msg.DirY,
|
||||||
|
SkillID: msg.SkillID,
|
||||||
}); err != nil {
|
}); err != nil {
|
||||||
c.logger.Errorf("send action err: %v", err)
|
c.logger.Errorf("send action err: %v", err)
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -7,35 +7,35 @@ import (
|
|||||||
var UserMgr *userManager
|
var UserMgr *userManager
|
||||||
|
|
||||||
type userManager struct {
|
type userManager struct {
|
||||||
userMap map[int]*Client
|
userMap map[int32]*Client
|
||||||
sync.RWMutex
|
sync.RWMutex
|
||||||
}
|
}
|
||||||
|
|
||||||
func init() {
|
func init() {
|
||||||
UserMgr = &userManager{
|
UserMgr = &userManager{
|
||||||
userMap: make(map[int]*Client),
|
userMap: make(map[int32]*Client),
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
func (m *userManager) Add(uid int, client *Client) {
|
func (m *userManager) Add(uid int32, client *Client) {
|
||||||
m.Lock()
|
m.Lock()
|
||||||
defer m.Unlock()
|
defer m.Unlock()
|
||||||
m.userMap[uid] = client
|
m.userMap[uid] = client
|
||||||
}
|
}
|
||||||
|
|
||||||
func (m *userManager) Delete(uid int) {
|
func (m *userManager) Delete(uid int32) {
|
||||||
m.Lock()
|
m.Lock()
|
||||||
defer m.Unlock()
|
defer m.Unlock()
|
||||||
delete(m.userMap, uid)
|
delete(m.userMap, uid)
|
||||||
}
|
}
|
||||||
|
|
||||||
func (m *userManager) GetAll() map[int]*Client {
|
func (m *userManager) GetAll() map[int32]*Client {
|
||||||
m.RLock()
|
m.RLock()
|
||||||
defer m.RUnlock()
|
defer m.RUnlock()
|
||||||
return m.userMap
|
return m.userMap
|
||||||
}
|
}
|
||||||
|
|
||||||
func (m *userManager) GetByUID(uid int) *Client {
|
func (m *userManager) GetByUID(uid int32) *Client {
|
||||||
m.RLock()
|
m.RLock()
|
||||||
defer m.RUnlock()
|
defer m.RUnlock()
|
||||||
return m.userMap[uid]
|
return m.userMap[uid]
|
||||||
|
|||||||
@@ -30,11 +30,11 @@ func (g *GatewayWsServer) OnHandShake(conn socket.ISocketConn) {
|
|||||||
if err != nil {
|
if err != nil {
|
||||||
_ = conn.Close()
|
_ = conn.Close()
|
||||||
}
|
}
|
||||||
if oldClient := ws_handler.UserMgr.GetByUID(t); oldClient != nil {
|
if oldClient := ws_handler.UserMgr.GetByUID(int32(t)); oldClient != nil {
|
||||||
oldClient.CloseClient()
|
oldClient.CloseClient()
|
||||||
}
|
}
|
||||||
client := ws_handler.NewClient(t, conn)
|
client := ws_handler.NewClient(int32(t), conn)
|
||||||
ws_handler.UserMgr.Add(t, client)
|
ws_handler.UserMgr.Add(int32(t), client)
|
||||||
conn.SetParam("client", client)
|
conn.SetParam("client", client)
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -2,8 +2,10 @@ package server
|
|||||||
|
|
||||||
import (
|
import (
|
||||||
"common/log"
|
"common/log"
|
||||||
|
"common/proto/sc/sc_pb"
|
||||||
"common/proto/ss/grpc_pb"
|
"common/proto/ss/grpc_pb"
|
||||||
"context"
|
"context"
|
||||||
|
"google.golang.org/protobuf/proto"
|
||||||
"scene/instance"
|
"scene/instance"
|
||||||
"sync"
|
"sync"
|
||||||
)
|
)
|
||||||
@@ -11,7 +13,7 @@ import (
|
|||||||
func (s *Server) Enter(ctx context.Context, req *grpc_pb.EnterReq) (*grpc_pb.EnterResp, error) {
|
func (s *Server) Enter(ctx context.Context, req *grpc_pb.EnterReq) (*grpc_pb.EnterResp, error) {
|
||||||
var i *instance.Instance
|
var i *instance.Instance
|
||||||
if len(instance.Mgr.GetAll()) == 0 {
|
if len(instance.Mgr.GetAll()) == 0 {
|
||||||
i = instance.NewScene(s.SID, int(req.InstanceID))
|
i = instance.NewScene(s.SID, req.InstanceID)
|
||||||
i.Start(s.EtcdTTL)
|
i.Start(s.EtcdTTL)
|
||||||
} else {
|
} else {
|
||||||
for _, v := range instance.Mgr.GetAll() {
|
for _, v := range instance.Mgr.GetAll() {
|
||||||
@@ -20,12 +22,29 @@ func (s *Server) Enter(ctx context.Context, req *grpc_pb.EnterReq) (*grpc_pb.Ent
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
i.EventIn <- req
|
i.EventIn <- req
|
||||||
|
|
||||||
|
payload, _ := proto.Marshal(&sc_pb.S2C_EnterInstance{
|
||||||
|
Info: &sc_pb.PositionInfo{
|
||||||
|
UID: req.UID,
|
||||||
|
X: 1,
|
||||||
|
Y: 1,
|
||||||
|
},
|
||||||
|
})
|
||||||
return &grpc_pb.EnterResp{
|
return &grpc_pb.EnterResp{
|
||||||
SceneSID: s.SID,
|
SceneSID: s.SID,
|
||||||
UniqueNo: i.UniqueNo,
|
UniqueNo: i.UniqueNo,
|
||||||
|
MessageID: int32(sc_pb.MessageID_MESSAGE_ID_ENTER_INSTANCE),
|
||||||
|
Payload: payload,
|
||||||
}, nil
|
}, nil
|
||||||
}
|
}
|
||||||
|
|
||||||
|
func (s *Server) Leave(ctx context.Context, req *grpc_pb.LeaveReq) (*grpc_pb.LeaveResp, error) {
|
||||||
|
if i := instance.Mgr.GetByUniqueNo(req.UniqueNo); i != nil {
|
||||||
|
i.EventIn <- req
|
||||||
|
}
|
||||||
|
return &grpc_pb.LeaveResp{}, nil
|
||||||
|
}
|
||||||
|
|
||||||
func (s *Server) Action(server grpc_pb.Scene_ActionServer) error {
|
func (s *Server) Action(server grpc_pb.Scene_ActionServer) error {
|
||||||
wg := &sync.WaitGroup{}
|
wg := &sync.WaitGroup{}
|
||||||
wg.Add(1)
|
wg.Add(1)
|
||||||
|
|||||||
@@ -19,26 +19,27 @@ import (
|
|||||||
|
|
||||||
// Instance 场景类
|
// Instance 场景类
|
||||||
type Instance struct {
|
type Instance struct {
|
||||||
wg sync.WaitGroup
|
wg sync.WaitGroup
|
||||||
players map[int]*npc.PlayerNode // 存储所有玩家节点 [uid]
|
players map[int32]*npc.PlayerNode // 存储所有玩家节点 [uid]
|
||||||
ctx context.Context // 停止指令
|
ctx context.Context // 停止指令
|
||||||
cancel context.CancelFunc // 停止函数
|
cancel context.CancelFunc // 停止函数
|
||||||
logger *zap.SugaredLogger // 日志
|
logger *zap.SugaredLogger // 日志
|
||||||
|
lastLogicTime int64 // 上次逻辑帧执行时间(毫秒时间戳)
|
||||||
|
|
||||||
SID int64 // 服务ID
|
SID int64 // 服务ID
|
||||||
InstanceID int // 副本ID
|
InstanceID int32 // 副本ID
|
||||||
UniqueNo int64 // 唯一编号
|
UniqueNo int64 // 唯一编号
|
||||||
EventIn chan proto.Message // 消息入口
|
EventIn chan proto.Message // 消息入口
|
||||||
}
|
}
|
||||||
|
|
||||||
// NewScene 初始化场景
|
// NewScene 初始化场景
|
||||||
func NewScene(sid int64, instanceID int) *Instance {
|
func NewScene(sid int64, instanceID int32) *Instance {
|
||||||
s := &Instance{
|
s := &Instance{
|
||||||
players: make(map[int]*npc.PlayerNode),
|
players: make(map[int32]*npc.PlayerNode),
|
||||||
SID: sid,
|
SID: sid,
|
||||||
InstanceID: instanceID,
|
InstanceID: instanceID,
|
||||||
UniqueNo: utils.SnowflakeInstance().Generate().Int64(),
|
UniqueNo: utils.SnowflakeInstance().Generate().Int64(),
|
||||||
EventIn: make(chan proto.Message),
|
EventIn: make(chan proto.Message, 1024),
|
||||||
}
|
}
|
||||||
s.logger = log.GetLogger().Named(fmt.Sprintf("instance %v:%v", s.InstanceID, s.UniqueNo))
|
s.logger = log.GetLogger().Named(fmt.Sprintf("instance %v:%v", s.InstanceID, s.UniqueNo))
|
||||||
s.ctx, s.cancel = context.WithCancel(context.Background())
|
s.ctx, s.cancel = context.WithCancel(context.Background())
|
||||||
@@ -69,12 +70,15 @@ func (i *Instance) Start(ttl int64) {
|
|||||||
}
|
}
|
||||||
// 场景心跳
|
// 场景心跳
|
||||||
tick := time.NewTicker(50 * time.Millisecond)
|
tick := time.NewTicker(50 * time.Millisecond)
|
||||||
|
i.lastLogicTime = time.Now().UnixMilli()
|
||||||
for {
|
for {
|
||||||
select {
|
select {
|
||||||
case <-i.ctx.Done():
|
case <-i.ctx.Done():
|
||||||
return
|
return
|
||||||
case <-tick.C:
|
case <-tick.C:
|
||||||
i.onLogic()
|
now := time.Now().UnixMilli()
|
||||||
|
i.onLogic(now - i.lastLogicTime)
|
||||||
|
i.lastLogicTime = now
|
||||||
case e := <-i.EventIn:
|
case e := <-i.EventIn:
|
||||||
i.onEvent(e)
|
i.onEvent(e)
|
||||||
}
|
}
|
||||||
@@ -87,25 +91,27 @@ func (i *Instance) Start(ttl int64) {
|
|||||||
func (i *Instance) onEvent(e proto.Message) {
|
func (i *Instance) onEvent(e proto.Message) {
|
||||||
switch v := e.(type) {
|
switch v := e.(type) {
|
||||||
case *grpc_pb.EnterReq:
|
case *grpc_pb.EnterReq:
|
||||||
i.players[int(v.UID)] = npc.NewPlayerNode(v.GatewaySID, int(v.UID))
|
i.players[v.UID] = npc.NewPlayerNode(v.GatewaySID, v.UID)
|
||||||
case *grpc_pb.ActionReq:
|
case *grpc_pb.ActionReq:
|
||||||
if node, ok := i.players[int(v.UID)]; ok {
|
if node, ok := i.players[v.UID]; ok {
|
||||||
node.AddAction(v)
|
node.AddAction(v)
|
||||||
}
|
}
|
||||||
|
case *grpc_pb.LeaveReq:
|
||||||
|
delete(i.players, v.UID)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// 逻辑帧
|
// 逻辑帧
|
||||||
func (i *Instance) onLogic() {
|
func (i *Instance) onLogic(delta int64) {
|
||||||
positionUpdate := make([]*sc_pb.PositionInfo, 0)
|
positionUpdate := make([]*sc_pb.PositionInfo, 0)
|
||||||
sid := int64(0)
|
sid := int64(0)
|
||||||
// 优先处理移动指令
|
// 处理玩家指令
|
||||||
for _, node := range i.players {
|
for _, node := range i.players {
|
||||||
if node.LogicMove() {
|
if node.LogicAction(delta) {
|
||||||
positionUpdate = append(positionUpdate, &sc_pb.PositionInfo{
|
positionUpdate = append(positionUpdate, &sc_pb.PositionInfo{
|
||||||
UID: int32(node.UID),
|
UID: int32(node.UID),
|
||||||
X: node.Position[0],
|
X: int32(node.Position[0] * 100),
|
||||||
Y: node.Position[1],
|
Y: int32(node.Position[1] * 100),
|
||||||
})
|
})
|
||||||
sid = node.GatewaySID
|
sid = node.GatewaySID
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -23,54 +23,3 @@ func NewNPCNode(gatewaySID int64, uid int) *NPCNode {
|
|||||||
Action: make([]*grpc_pb.ActionReq, 0),
|
Action: make([]*grpc_pb.ActionReq, 0),
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// 逻辑帧-移动
|
|
||||||
func (p *NPCNode) logicMove() bool {
|
|
||||||
if p.MoveCross&DirUp != 0 && p.MoveCross&DirDown != 0 {
|
|
||||||
p.MoveCross &^= DirUp | DirDown
|
|
||||||
}
|
|
||||||
if p.MoveCross&DirLeft != 0 && p.MoveCross&DirRight != 0 {
|
|
||||||
p.MoveCross &^= DirLeft | DirRight
|
|
||||||
}
|
|
||||||
|
|
||||||
var moveX, moveY float64
|
|
||||||
if p.MoveCross&DirUp != 0 {
|
|
||||||
moveY += 1
|
|
||||||
}
|
|
||||||
if p.MoveCross&DirDown != 0 {
|
|
||||||
moveY -= 1
|
|
||||||
}
|
|
||||||
if p.MoveCross&DirLeft != 0 {
|
|
||||||
moveX -= 1
|
|
||||||
}
|
|
||||||
if p.MoveCross&DirRight != 0 {
|
|
||||||
moveX += 1
|
|
||||||
}
|
|
||||||
// 没有移动
|
|
||||||
if moveX == 0 && moveY == 0 {
|
|
||||||
return false
|
|
||||||
}
|
|
||||||
|
|
||||||
if moveX != 0 && moveY != 0 {
|
|
||||||
const diagonalFactor = 0.7071
|
|
||||||
moveX *= diagonalFactor
|
|
||||||
moveY *= diagonalFactor
|
|
||||||
}
|
|
||||||
|
|
||||||
speed := 10.0
|
|
||||||
p.Position[0] += moveX * speed
|
|
||||||
p.Position[1] += moveY * speed
|
|
||||||
if p.Position[0] < 0 {
|
|
||||||
p.Position[0] = 0
|
|
||||||
}
|
|
||||||
if p.Position[0] > 400 {
|
|
||||||
p.Position[0] = 400
|
|
||||||
}
|
|
||||||
if p.Position[1] < 0 {
|
|
||||||
p.Position[1] = 0
|
|
||||||
}
|
|
||||||
if p.Position[1] > 400 {
|
|
||||||
p.Position[1] = 400
|
|
||||||
}
|
|
||||||
return true
|
|
||||||
}
|
|
||||||
|
|||||||
@@ -1,92 +1,64 @@
|
|||||||
package npc
|
package npc
|
||||||
|
|
||||||
import (
|
import (
|
||||||
|
"common/proto/sc/sc_pb"
|
||||||
"common/proto/ss/grpc_pb"
|
"common/proto/ss/grpc_pb"
|
||||||
)
|
)
|
||||||
|
|
||||||
// PlayerNode 定义玩家节点结构体
|
// PlayerNode 定义玩家节点结构体
|
||||||
type PlayerNode struct {
|
type PlayerNode struct {
|
||||||
UID int // 用户ID
|
UID int32 // 用户ID
|
||||||
GatewaySID int64 // 网关服务ID
|
GatewaySID int64 // 网关服务ID
|
||||||
|
MoveSpeed float32 // 移动速度
|
||||||
|
|
||||||
Position [2]float64 // 二维坐标 [x, y]
|
Position [2]float32 // 二维坐标 [x, y]
|
||||||
MoveCross int8 // 移动十字,1 上 2 下 4 左 8 右
|
MoveDirection [2]int8 // 移动方向 [x, y]
|
||||||
Action []*grpc_pb.ActionReq // 其他操作
|
MoveCount int8 // 移动指令使用计数
|
||||||
|
Action []*grpc_pb.ActionReq // 其他操作
|
||||||
}
|
}
|
||||||
|
|
||||||
func NewPlayerNode(gatewaySID int64, uid int) *PlayerNode {
|
func NewPlayerNode(gatewaySID int64, uid int32) *PlayerNode {
|
||||||
return &PlayerNode{
|
return &PlayerNode{
|
||||||
UID: uid,
|
UID: uid,
|
||||||
GatewaySID: gatewaySID,
|
GatewaySID: gatewaySID,
|
||||||
Position: [2]float64{0, 0},
|
MoveSpeed: 5 * 0.00001,
|
||||||
MoveCross: 0,
|
Position: [2]float32{0, 0},
|
||||||
Action: make([]*grpc_pb.ActionReq, 0),
|
Action: make([]*grpc_pb.ActionReq, 0),
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// AddAction 将指令存储到玩家身上
|
// AddAction 将指令存储到玩家身上
|
||||||
func (p *PlayerNode) AddAction(e *grpc_pb.ActionReq) {
|
func (p *PlayerNode) AddAction(e *grpc_pb.ActionReq) {
|
||||||
if e.Action < 16 {
|
p.Action = append(p.Action, e)
|
||||||
p.MoveCross = int8(e.Action)
|
|
||||||
} else {
|
|
||||||
p.Action = append(p.Action, e)
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
const (
|
// LogicAction 处理玩家操作指令
|
||||||
DirUp int8 = 1 << iota // 1 (00000001)
|
// return 是否更新玩家状态
|
||||||
DirDown // 2 (00000010)
|
func (p *PlayerNode) LogicAction(delta int64) bool {
|
||||||
DirLeft // 4 (00000100)
|
for _, a := range p.Action {
|
||||||
DirRight // 8 (00001000)
|
switch sc_pb.ActionID(a.Action) {
|
||||||
)
|
case sc_pb.ActionID_ACTION_ID_MOVE:
|
||||||
|
p.MoveDirection = [2]int8{int8(a.DirX), int8(a.DirY)}
|
||||||
|
p.MoveCount = 0
|
||||||
|
case sc_pb.ActionID_ACTION_ID_ATTACK:
|
||||||
|
}
|
||||||
|
}
|
||||||
|
p.Action = make([]*grpc_pb.ActionReq, 0)
|
||||||
|
|
||||||
// LogicMove 逻辑帧-移动
|
return p.move(delta)
|
||||||
func (p *PlayerNode) LogicMove() bool {
|
}
|
||||||
if p.MoveCross&DirUp != 0 && p.MoveCross&DirDown != 0 {
|
|
||||||
p.MoveCross &^= DirUp | DirDown
|
|
||||||
}
|
|
||||||
if p.MoveCross&DirLeft != 0 && p.MoveCross&DirRight != 0 {
|
|
||||||
p.MoveCross &^= DirLeft | DirRight
|
|
||||||
}
|
|
||||||
|
|
||||||
var moveX, moveY float64
|
func (p *PlayerNode) move(delta int64) bool {
|
||||||
if p.MoveCross&DirUp != 0 {
|
if p.MoveDirection[0] == 0 && p.MoveDirection[1] == 0 {
|
||||||
moveY += 1
|
|
||||||
}
|
|
||||||
if p.MoveCross&DirDown != 0 {
|
|
||||||
moveY -= 1
|
|
||||||
}
|
|
||||||
if p.MoveCross&DirLeft != 0 {
|
|
||||||
moveX -= 1
|
|
||||||
}
|
|
||||||
if p.MoveCross&DirRight != 0 {
|
|
||||||
moveX += 1
|
|
||||||
}
|
|
||||||
// 没有移动
|
|
||||||
if moveX == 0 && moveY == 0 {
|
|
||||||
return false
|
return false
|
||||||
}
|
}
|
||||||
|
// 移动指令只能用2秒,客户端需要定期续上
|
||||||
if moveX != 0 && moveY != 0 {
|
if p.MoveCount >= 40 {
|
||||||
const diagonalFactor = 0.7071
|
p.MoveDirection = [2]int8{0, 0}
|
||||||
moveX *= diagonalFactor
|
return false
|
||||||
moveY *= diagonalFactor
|
|
||||||
}
|
|
||||||
|
|
||||||
speed := 10.0
|
|
||||||
p.Position[0] += moveX * speed
|
|
||||||
p.Position[1] += moveY * speed
|
|
||||||
if p.Position[0] < 0 {
|
|
||||||
p.Position[0] = 0
|
|
||||||
}
|
|
||||||
if p.Position[0] > 400 {
|
|
||||||
p.Position[0] = 400
|
|
||||||
}
|
|
||||||
if p.Position[1] < 0 {
|
|
||||||
p.Position[1] = 0
|
|
||||||
}
|
|
||||||
if p.Position[1] > 400 {
|
|
||||||
p.Position[1] = 400
|
|
||||||
}
|
}
|
||||||
|
p.Position[0] += float32(p.MoveDirection[0]) * float32(delta) * p.MoveSpeed
|
||||||
|
p.Position[1] += float32(p.MoveDirection[1]) * float32(delta) * p.MoveSpeed
|
||||||
|
p.MoveCount++
|
||||||
return true
|
return true
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user