feat 客户端

This commit is contained in:
2025-12-17 09:56:43 +08:00
parent d602a16b15
commit 65bd1e5477
30 changed files with 2272 additions and 243 deletions

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using System.Collections.Generic;
using Google.Protobuf;
using UnityEngine;
public class PlayerManager : MonoBehaviour
{
public GameObject playerPrefab;
public Transform playerScene;
private Dictionary<int, PlayerMove> _players = new();
public static PlayerManager Instance { get; private set; }
private void Awake()
{
if (Instance != null)
{
Destroy(gameObject);
return;
}
Instance = this;
}
private void Start()
{
SocketMessageManager.Instance.Subscribe(MessageID.EnterInstance, OnEnterInstance);
SocketMessageManager.Instance.Subscribe(MessageID.Position, OnPosition);
SocketManager.Instance.Connect();
}
private GameObject AddPlayer(PositionInfo info)
{
var player = Instantiate(playerPrefab, playerScene);
player.GetComponent<PlayerInfo>().uid = info.UID;
var move = player.GetComponent<PlayerMove>();
move.SetPosition(info.X, info.Y);
_players.Add(info.UID, move);
return player;
}
private void OnEnterInstance(ByteString msg)
{
var enterInstance = S2C_EnterInstance.Parser.ParseFrom(msg);
var player = AddPlayer(enterInstance.Info);
player.AddComponent<PlayerControl>();
}
private void OnPosition(ByteString msg)
{
var position = S2C_Position.Parser.ParseFrom(msg);
foreach (var info in position.Info)
{
if (!_players.ContainsKey(info.UID))
{
AddPlayer(info);
}
else
{
_players[info.UID].SetPosition(info.X, info.Y);
}
}
}
}

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fileFormatVersion: 2
guid: 5228fd1670b3455a9900c17b9c1899e6
timeCreated: 1765791557

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using Google.Protobuf;
using NativeWebSocket;
using UnityEngine;
public class SocketManager : MonoBehaviour
{
private WebSocket _ws;
public static SocketManager Instance { get; private set; }
private void Awake()
{
if (Instance != null)
{
Destroy(gameObject);
return;
}
Instance = this;
}
public async void Connect()
{
_ws = new WebSocket($"wss://www.hlsq.asia/ws/?token={Random.Range(1, 1000)}");
_ws.OnOpen += () =>
{
Debug.Log("Connection open!");
SendMessage(MessageID.EnterInstance, new C2S_EnterInstance
{
InstanceID = 1
});
};
_ws.OnError += (e) => { Debug.Log("Error! " + e); };
_ws.OnClose += (e) => { Debug.Log("Connection closed!"); };
_ws.OnMessage += (bytes) =>
{
var message = Message.Parser.ParseFrom(bytes);
Debug.Log("OnMessage: " + message.ID);
SocketMessageManager.Instance.TriggerEvent(message.ID, message.Payload);
};
await _ws.Connect();
}
public void SendMessage(MessageID id, IMessage msg)
{
var m = new Message
{
ID = id,
Payload = ByteString.CopyFrom(msg.ToByteArray())
};
_ws.Send(m.ToByteArray());
}
private void Update()
{
#if !UNITY_WEBGL || UNITY_EDITOR
_ws?.DispatchMessageQueue();
#endif
}
private async void OnApplicationQuit()
{
await _ws.Close();
}
}

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fileFormatVersion: 2
guid: d6b127b9486a4f07acfbdcc29fc7d2a5
timeCreated: 1765791343

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using System;
using System.Collections.Generic;
using Google.Protobuf;
using UnityEngine;
public class SocketMessageManager : MonoBehaviour
{
// 使用字典存储
private Dictionary<MessageID, Action<ByteString>> _eventDictionary;
public static SocketMessageManager Instance { get; private set; }
private void Awake()
{
if (Instance != null)
{
Destroy(gameObject);
return;
}
Instance = this;
_eventDictionary = new Dictionary<MessageID, Action<ByteString>>();
}
// 订阅事件
public void Subscribe(MessageID messageID, Action<ByteString> listener)
{
if (_eventDictionary.ContainsKey(messageID))
{
_eventDictionary[messageID] += listener;
}
else
{
_eventDictionary[messageID] = listener;
}
}
// 取消订阅
public void Unsubscribe(MessageID messageID, Action<ByteString> listener)
{
if (_eventDictionary.ContainsKey(messageID))
{
_eventDictionary[messageID] -= listener;
}
}
// 触发事件
public void TriggerEvent(MessageID messageID, ByteString data = null)
{
if (_eventDictionary.ContainsKey(messageID))
{
_eventDictionary[messageID]?.Invoke(data);
}
}
}

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fileFormatVersion: 2
guid: afc9630f7f1a49b5b0e8b13bffa9b4ea
timeCreated: 1765791087