feat 网关鉴权

This commit is contained in:
2025-12-22 18:04:36 +08:00
parent 69cc960fe5
commit 670140e7d3
68 changed files with 1424 additions and 492 deletions

View File

@@ -25,7 +25,7 @@ func (s *Server) Enter(ctx context.Context, req *grpc_pb.EnterReq) (*grpc_pb.Ent
payload, _ := proto.Marshal(&sc_pb.S2C_EnterInstance{
Info: &sc_pb.PositionInfo{
UID: req.UID,
USN: req.USN,
X: 1,
Y: 1,
},

View File

@@ -20,7 +20,7 @@ import (
// Instance 场景类
type Instance struct {
wg sync.WaitGroup
players map[int32]*npc.PlayerNode // 存储所有玩家节点 [uid]
players map[int64]*npc.PlayerNode // 存储所有玩家节点 [usn]
ctx context.Context // 停止指令
cancel context.CancelFunc // 停止函数
logger *zap.SugaredLogger // 日志
@@ -35,7 +35,7 @@ type Instance struct {
// NewScene 初始化场景
func NewScene(sid int64, instanceID int32) *Instance {
s := &Instance{
players: make(map[int32]*npc.PlayerNode),
players: make(map[int64]*npc.PlayerNode),
SID: sid,
InstanceID: instanceID,
UniqueNo: utils.SnowflakeInstance().Generate().Int64(),
@@ -91,13 +91,13 @@ func (i *Instance) Start(ttl int64) {
func (i *Instance) onEvent(e proto.Message) {
switch v := e.(type) {
case *grpc_pb.EnterReq:
i.players[v.UID] = npc.NewPlayerNode(v.GatewaySID, v.UID)
i.players[v.USN] = npc.NewPlayerNode(v.GatewaySID, v.USN)
case *grpc_pb.ActionReq:
if node, ok := i.players[v.UID]; ok {
if node, ok := i.players[v.USN]; ok {
node.AddAction(v)
}
case *grpc_pb.LeaveReq:
delete(i.players, v.UID)
delete(i.players, v.USN)
}
}
@@ -109,7 +109,7 @@ func (i *Instance) onLogic(delta int64) {
for _, node := range i.players {
if node.LogicAction(delta) {
positionUpdate = append(positionUpdate, &sc_pb.PositionInfo{
UID: int32(node.UID),
USN: node.USN,
X: int32(node.Position[0] * 100),
Y: int32(node.Position[1] * 100),
})
@@ -121,7 +121,7 @@ func (i *Instance) onLogic(delta int64) {
Info: positionUpdate,
})
if err := stream_client.SendMessageToGateway(sid, stream_client.FunToClient, &grpc_pb.ToClientReq{
UID: -1,
USN: -1,
MessageID: int32(sc_pb.MessageID_MESSAGE_ID_POSITION),
Payload: payload,
}); err != nil {

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@@ -6,7 +6,7 @@ import (
// NPCNode 定义NPC节点
type NPCNode struct {
UID int // 用户ID
USN int64 // 用户ID
GatewaySID int64 // 网关服务ID
Position [2]float64 // 二维坐标 [x, y]
@@ -14,9 +14,9 @@ type NPCNode struct {
Action []*grpc_pb.ActionReq // 其他操作
}
func NewNPCNode(gatewaySID int64, uid int) *NPCNode {
func NewNPCNode(gatewaySID int64, usn int64) *NPCNode {
return &NPCNode{
UID: uid,
USN: usn,
GatewaySID: gatewaySID,
Position: [2]float64{0, 0},
MoveCross: 0,

View File

@@ -7,7 +7,7 @@ import (
// PlayerNode 定义玩家节点结构体
type PlayerNode struct {
UID int32 // 用户ID
USN int64 // 用户ID
GatewaySID int64 // 网关服务ID
MoveSpeed float32 // 移动速度
@@ -17,9 +17,9 @@ type PlayerNode struct {
Action []*grpc_pb.ActionReq // 其他操作
}
func NewPlayerNode(gatewaySID int64, uid int32) *PlayerNode {
func NewPlayerNode(gatewaySID int64, usn int64) *PlayerNode {
return &PlayerNode{
UID: uid,
USN: usn,
GatewaySID: gatewaySID,
MoveSpeed: 5 * 0.00001,
Position: [2]float32{0, 0},