feat 网关鉴权
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@@ -6,7 +6,7 @@ import (
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// NPCNode 定义NPC节点
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type NPCNode struct {
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UID int // 用户ID
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USN int64 // 用户ID
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GatewaySID int64 // 网关服务ID
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Position [2]float64 // 二维坐标 [x, y]
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@@ -14,9 +14,9 @@ type NPCNode struct {
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Action []*grpc_pb.ActionReq // 其他操作
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}
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func NewNPCNode(gatewaySID int64, uid int) *NPCNode {
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func NewNPCNode(gatewaySID int64, usn int64) *NPCNode {
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return &NPCNode{
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UID: uid,
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USN: usn,
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GatewaySID: gatewaySID,
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Position: [2]float64{0, 0},
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MoveCross: 0,
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@@ -7,7 +7,7 @@ import (
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// PlayerNode 定义玩家节点结构体
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type PlayerNode struct {
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UID int32 // 用户ID
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USN int64 // 用户ID
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GatewaySID int64 // 网关服务ID
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MoveSpeed float32 // 移动速度
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@@ -17,9 +17,9 @@ type PlayerNode struct {
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Action []*grpc_pb.ActionReq // 其他操作
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}
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func NewPlayerNode(gatewaySID int64, uid int32) *PlayerNode {
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func NewPlayerNode(gatewaySID int64, usn int64) *PlayerNode {
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return &PlayerNode{
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UID: uid,
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USN: usn,
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GatewaySID: gatewaySID,
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MoveSpeed: 5 * 0.00001,
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Position: [2]float32{0, 0},
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