This commit is contained in:
2025-07-04 23:41:19 +08:00
parent 7c2c32a31a
commit f0fd00d706
27 changed files with 1206 additions and 163 deletions

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@@ -1,9 +0,0 @@
package instance
import "google.golang.org/protobuf/proto"
type Msg2Client struct {
SID string
UID int
Msg proto.Message
}

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@@ -3,11 +3,16 @@ package instance
import (
"common/discover"
"common/log"
"common/proto/gen/cs"
"common/proto/gen/grpc_pb"
"common/utils"
"context"
"fmt"
"go.uber.org/zap"
"google.golang.org/protobuf/proto"
"runtime/debug"
"scene/grpc_server/stream_client"
"scene/npc"
"sync"
"time"
)
@@ -15,27 +20,27 @@ import (
// Instance 场景类
type Instance struct {
wg sync.WaitGroup
players map[int]*PlayerNode // 存储所有玩家节点 [uid]
ctx context.Context // 停止指令
cancel context.CancelFunc // 停止函数
players map[int]*npc.PlayerNode // 存储所有玩家节点 [uid]
ctx context.Context // 停止指令
cancel context.CancelFunc // 停止函数
logger *zap.SugaredLogger // 日志
SID int64 // 服务ID
InstanceID int // 副本ID
UniqueNo int64 // 唯一编号
EventIn chan proto.Message // 消息入口
EventOut chan *Msg2Client // 消息出口
}
// NewScene 初始化场景
func NewScene(sid int64, instanceID int) *Instance {
s := &Instance{
players: make(map[int]*PlayerNode),
players: make(map[int]*npc.PlayerNode),
SID: sid,
InstanceID: instanceID,
UniqueNo: utils.SnowflakeInstance().Generate().Int64(),
EventIn: make(chan proto.Message),
EventOut: make(chan *Msg2Client),
}
s.logger = log.GetLogger().Named(fmt.Sprintf("%v:%v", s.InstanceID, s.UniqueNo))
s.ctx, s.cancel = context.WithCancel(context.Background())
return s
}
@@ -46,20 +51,20 @@ func (i *Instance) Start(ttl int64) {
defer i.wg.Done()
defer func() {
if err := recover(); err != nil {
log.Infof("instance err: %v, uniqueNo: %v", err, i.UniqueNo)
i.logger.Infof("instance err: %v", err)
debug.PrintStack()
}
}()
Mgr.Add(i.UniqueNo, i)
defer func() {
log.Infof("instance destroy: %v, %v", i.InstanceID, i.UniqueNo)
i.logger.Infof("instance destroy")
discover.UnRegisterInstance(i.UniqueNo)
close(i.EventIn)
Mgr.Delete(i.UniqueNo)
}()
if err := discover.RegisterInstance(i.SID, i.InstanceID, i.UniqueNo, ttl); err != nil {
log.Errorf("register discover error")
i.logger.Errorf("register discover error")
return
}
// 场景心跳
@@ -75,23 +80,46 @@ func (i *Instance) Start(ttl int64) {
}
}
}()
log.Infof("new scene start: %v, %v", i.InstanceID, i.UniqueNo)
i.logger.Infof("new scene start")
}
// 网络帧
func (i *Instance) onEvent(e proto.Message) {
switch v := e.(type) {
case *grpc_pb.EnterReq:
i.players[int(v.UID)] = npc.NewPlayerNode(v.GatewaySID, int(v.UID))
case *grpc_pb.ActionReq:
if node, ok := i.players[int(v.UID)]; ok {
node.addAction(v)
node.AddAction(v)
}
}
}
// 逻辑帧
func (i *Instance) onLogic() {
positionUpdate := make([]*cs.PositionInfo, 0)
sid := int64(0)
// 优先处理移动指令
for _, node := range i.players {
node.logicMove()
if node.LogicMove() {
positionUpdate = append(positionUpdate, &cs.PositionInfo{
UID: int32(node.UID),
X: node.Position[0],
Y: node.Position[1],
})
sid = node.GatewaySID
}
}
if len(positionUpdate) > 0 {
payload, _ := proto.Marshal(&cs.S2C_Position{
Info: positionUpdate,
})
if err := stream_client.SendMessageToGateway(sid, stream_client.FunToClient, &grpc_pb.ToClientReq{
UID: -1,
MessageID: int32(cs.MessageID_MESSAGE_ID_POSITION),
Payload: payload,
}); err != nil {
i.logger.Errorf("send action err: %v", err)
}
}
}

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@@ -1,63 +0,0 @@
package instance
import (
"common/proto/gen/grpc_pb"
)
// PlayerNode 定义玩家节点结构体
type PlayerNode struct {
ID int
Position [2]float64 // 二维坐标 [x, y]
MoveCross int8 // 移动十字1 上 2 下 4 左 8 右
Action []*grpc_pb.ActionReq // 其他操作
}
// 将指令存储到玩家身上
func (p *PlayerNode) addAction(e *grpc_pb.ActionReq) {
if e.Action < 16 {
p.MoveCross = int8(e.Action)
} else {
p.Action = append(p.Action, e)
}
}
const (
DirUp int8 = 1 << iota // 1 (00000001)
DirDown // 2 (00000010)
DirLeft // 4 (00000100)
DirRight // 8 (00001000)
)
// 逻辑帧-移动
func (p *PlayerNode) logicMove() {
if p.MoveCross&DirUp != 0 && p.MoveCross&DirDown != 0 {
p.MoveCross &^= DirUp | DirDown
}
if p.MoveCross&DirLeft != 0 && p.MoveCross&DirRight != 0 {
p.MoveCross &^= DirLeft | DirRight
}
var moveX, moveY float64
if p.MoveCross&DirUp != 0 {
moveY += 1
}
if p.MoveCross&DirDown != 0 {
moveY -= 1
}
if p.MoveCross&DirLeft != 0 {
moveX -= 1
}
if p.MoveCross&DirRight != 0 {
moveX += 1
}
if moveX != 0 && moveY != 0 {
const diagonalFactor = 0.7071
moveX *= diagonalFactor
moveY *= diagonalFactor
}
speed := 100.0
p.Position[0] += moveX * speed
p.Position[1] += moveY * speed
}