// Code generated by protoc-gen-go-grpc. DO NOT EDIT. // versions: // - protoc-gen-go-grpc v1.2.0 // - protoc v4.25.1 // source: service_scene.proto package grpc_pb import ( context "context" grpc "google.golang.org/grpc" codes "google.golang.org/grpc/codes" status "google.golang.org/grpc/status" ) // This is a compile-time assertion to ensure that this generated file // is compatible with the grpc package it is being compiled against. // Requires gRPC-Go v1.32.0 or later. const _ = grpc.SupportPackageIsVersion7 // SceneClient is the client API for Scene service. // // For semantics around ctx use and closing/ending streaming RPCs, please refer to https://pkg.go.dev/google.golang.org/grpc/?tab=doc#ClientConn.NewStream. type SceneClient interface { Enter(ctx context.Context, in *EnterReq, opts ...grpc.CallOption) (*EnterResp, error) Leave(ctx context.Context, in *LeaveReq, opts ...grpc.CallOption) (*LeaveResp, error) Action(ctx context.Context, opts ...grpc.CallOption) (Scene_ActionClient, error) } type sceneClient struct { cc grpc.ClientConnInterface } func NewSceneClient(cc grpc.ClientConnInterface) SceneClient { return &sceneClient{cc} } func (c *sceneClient) Enter(ctx context.Context, in *EnterReq, opts ...grpc.CallOption) (*EnterResp, error) { out := new(EnterResp) err := c.cc.Invoke(ctx, "/Scene/Enter", in, out, opts...) if err != nil { return nil, err } return out, nil } func (c *sceneClient) Leave(ctx context.Context, in *LeaveReq, opts ...grpc.CallOption) (*LeaveResp, error) { out := new(LeaveResp) err := c.cc.Invoke(ctx, "/Scene/Leave", in, out, opts...) if err != nil { return nil, err } return out, nil } func (c *sceneClient) Action(ctx context.Context, opts ...grpc.CallOption) (Scene_ActionClient, error) { stream, err := c.cc.NewStream(ctx, &Scene_ServiceDesc.Streams[0], "/Scene/Action", opts...) if err != nil { return nil, err } x := &sceneActionClient{stream} return x, nil } type Scene_ActionClient interface { Send(*ActionReq) error CloseAndRecv() (*ActionResp, error) grpc.ClientStream } type sceneActionClient struct { grpc.ClientStream } func (x *sceneActionClient) Send(m *ActionReq) error { return x.ClientStream.SendMsg(m) } func (x *sceneActionClient) CloseAndRecv() (*ActionResp, error) { if err := x.ClientStream.CloseSend(); err != nil { return nil, err } m := new(ActionResp) if err := x.ClientStream.RecvMsg(m); err != nil { return nil, err } return m, nil } // SceneServer is the server API for Scene service. // All implementations must embed UnimplementedSceneServer // for forward compatibility type SceneServer interface { Enter(context.Context, *EnterReq) (*EnterResp, error) Leave(context.Context, *LeaveReq) (*LeaveResp, error) Action(Scene_ActionServer) error mustEmbedUnimplementedSceneServer() } // UnimplementedSceneServer must be embedded to have forward compatible implementations. type UnimplementedSceneServer struct { } func (UnimplementedSceneServer) Enter(context.Context, *EnterReq) (*EnterResp, error) { return nil, status.Errorf(codes.Unimplemented, "method Enter not implemented") } func (UnimplementedSceneServer) Leave(context.Context, *LeaveReq) (*LeaveResp, error) { return nil, status.Errorf(codes.Unimplemented, "method Leave not implemented") } func (UnimplementedSceneServer) Action(Scene_ActionServer) error { return status.Errorf(codes.Unimplemented, "method Action not implemented") } func (UnimplementedSceneServer) mustEmbedUnimplementedSceneServer() {} // UnsafeSceneServer may be embedded to opt out of forward compatibility for this service. // Use of this interface is not recommended, as added methods to SceneServer will // result in compilation errors. type UnsafeSceneServer interface { mustEmbedUnimplementedSceneServer() } func RegisterSceneServer(s grpc.ServiceRegistrar, srv SceneServer) { s.RegisterService(&Scene_ServiceDesc, srv) } func _Scene_Enter_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) { in := new(EnterReq) if err := dec(in); err != nil { return nil, err } if interceptor == nil { return srv.(SceneServer).Enter(ctx, in) } info := &grpc.UnaryServerInfo{ Server: srv, FullMethod: "/Scene/Enter", } handler := func(ctx context.Context, req interface{}) (interface{}, error) { return srv.(SceneServer).Enter(ctx, req.(*EnterReq)) } return interceptor(ctx, in, info, handler) } func _Scene_Leave_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) { in := new(LeaveReq) if err := dec(in); err != nil { return nil, err } if interceptor == nil { return srv.(SceneServer).Leave(ctx, in) } info := &grpc.UnaryServerInfo{ Server: srv, FullMethod: "/Scene/Leave", } handler := func(ctx context.Context, req interface{}) (interface{}, error) { return srv.(SceneServer).Leave(ctx, req.(*LeaveReq)) } return interceptor(ctx, in, info, handler) } func _Scene_Action_Handler(srv interface{}, stream grpc.ServerStream) error { return srv.(SceneServer).Action(&sceneActionServer{stream}) } type Scene_ActionServer interface { SendAndClose(*ActionResp) error Recv() (*ActionReq, error) grpc.ServerStream } type sceneActionServer struct { grpc.ServerStream } func (x *sceneActionServer) SendAndClose(m *ActionResp) error { return x.ServerStream.SendMsg(m) } func (x *sceneActionServer) Recv() (*ActionReq, error) { m := new(ActionReq) if err := x.ServerStream.RecvMsg(m); err != nil { return nil, err } return m, nil } // Scene_ServiceDesc is the grpc.ServiceDesc for Scene service. // It's only intended for direct use with grpc.RegisterService, // and not to be introspected or modified (even as a copy) var Scene_ServiceDesc = grpc.ServiceDesc{ ServiceName: "Scene", HandlerType: (*SceneServer)(nil), Methods: []grpc.MethodDesc{ { MethodName: "Enter", Handler: _Scene_Enter_Handler, }, { MethodName: "Leave", Handler: _Scene_Leave_Handler, }, }, Streams: []grpc.StreamDesc{ { StreamName: "Action", Handler: _Scene_Action_Handler, ClientStreams: true, }, }, Metadata: "service_scene.proto", }