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Game/Server/common/net/socket/websocket/websocket.go
2025-06-27 21:03:23 +08:00

197 lines
4.2 KiB
Go

package websocket
import (
"bytes"
"common/net/socket"
"context"
"github.com/panjf2000/gnet/v2"
"github.com/panjf2000/gnet/v2/pkg/logging"
"sync"
"time"
)
// WSServer 实现GNet库接口
type WSServer struct {
gnet.BuiltinEventEngine
eng gnet.Engine
i socket.ISocketServer
logger logging.Logger // 日志
upgradeTimeout time.Duration // 升级超时时间
unUpgradeConn sync.Map
}
func NewWSServer(i socket.ISocketServer, logger logging.Logger, timeout time.Duration) *WSServer {
if i == nil {
return nil
}
return &WSServer{
i: i,
logger: logger,
upgradeTimeout: timeout,
unUpgradeConn: sync.Map{},
}
}
func (s *WSServer) Run(logger logging.Logger, addr string, multiCore, reusePort, tick, lockOSThread, reuseAddr bool, processNum int) error {
return gnet.Run(
s,
addr,
gnet.WithMulticore(multiCore),
gnet.WithNumEventLoop(processNum),
gnet.WithReusePort(reusePort),
gnet.WithTicker(tick),
gnet.WithLogger(logger),
gnet.WithLockOSThread(lockOSThread),
gnet.WithReuseAddr(reuseAddr),
)
}
func (s *WSServer) Stop() error {
return s.eng.Stop(context.Background())
}
func (s *WSServer) OnBoot(eng gnet.Engine) gnet.Action {
s.eng = eng
return gnet.None
}
func (s *WSServer) OnOpen(c gnet.Conn) ([]byte, gnet.Action) {
ws := &WSConn{
Conn: c,
isUpgrade: false,
openTime: time.Now().Unix(),
buf: bytes.Buffer{},
logger: s.logger,
wsMessageBuf: wsMessageBuf{
curHeader: nil,
cachedBuf: bytes.Buffer{},
},
param: make(map[string]string),
}
c.SetContext(ws)
s.unUpgradeConn.Store(c.RemoteAddr().String(), ws)
d, a := s.i.OnOpen(ws)
return d, (gnet.Action)(a)
}
// OnClose fires when a connection has been closed.
// The parameter err is the last known connection error.
func (s *WSServer) OnClose(c gnet.Conn, err error) (action gnet.Action) {
s.unUpgradeConn.Delete(c.RemoteAddr().String())
tmp := c.Context()
ws, ok := tmp.(*WSConn)
if ok {
s.logger.Warnf("connection close")
return gnet.Action(s.i.OnClose(ws, err))
}
return
}
// OnTraffic fires when a local socket receives data from the peer.
func (s *WSServer) OnTraffic(c gnet.Conn) (action gnet.Action) {
tmp := c.Context()
if tmp == nil {
if s.logger != nil {
s.logger.Errorf("OnTraffic context nil: %v", c)
}
action = gnet.Close
return
}
ws, ok := tmp.(*WSConn)
if !ok {
if s.logger != nil {
s.logger.Errorf("OnTraffic convert ws error: %v", tmp)
}
action = gnet.Close
return
}
action = ws.readBytesBuf(c)
if action != gnet.None {
return
}
if !ws.isUpgrade {
var data []byte
data, ok, action = ws.upgrade()
if ok {
s.unUpgradeConn.Delete(c.RemoteAddr().String())
s.i.OnHandShake(ws)
if data != nil {
err := ws.Conn.AsyncWrite(data, nil)
if err != nil {
if ws.logger != nil {
ws.logger.Errorf("update ws write upgrade protocol error", err)
}
action = gnet.Close
}
}
}
} else {
msg, err := ws.readWsMessages()
if err != nil {
if ws.logger != nil {
ws.logger.Errorf("read ws messages errors", err)
}
return gnet.Close
}
if msg != nil {
for _, m := range msg {
a := s.i.OnMessage(ws, m.Payload)
if gnet.Action(a) != gnet.None {
action = gnet.Action(a)
}
}
}
}
return
}
// OnTick fires immediately after the engine starts and will fire again
// following the duration specified by the delay return value.
func (s *WSServer) OnTick() (delay time.Duration, action gnet.Action) {
now := time.Now().Unix()
delConn := make([]string, 0)
s.unUpgradeConn.Range(func(key, value interface{}) bool {
k, ok := key.(string)
if !ok {
return true
}
v, ok := value.(*WSConn)
if !ok {
return true
}
if now-v.openTime >= int64(s.upgradeTimeout.Seconds()) {
delConn = append(delConn, k)
}
return true
})
for _, k := range delConn {
wsConn, _ := s.unUpgradeConn.LoadAndDelete(k)
if wsConn == nil {
continue
}
v, ok := wsConn.(*WSConn)
if !ok {
continue
}
if err := v.Close(); err != nil {
if s.logger != nil {
s.logger.Errorf("upgrade ws time out close socket error: %v", err)
continue
}
}
}
d, a := s.i.OnTick()
delay = d
action = gnet.Action(a)
return
}