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Files
Game/Server/Gateway/app/websocket.go

54 lines
959 B
Go

package app
import (
"common/log"
"common/net/socket/websocket"
"fmt"
"gateway/config"
"gateway/net/ws_gateway"
"sync"
"time"
)
// ModuleWebsocketServer Websocket服务模块
type ModuleWebsocketServer struct {
wg *sync.WaitGroup
server *websocket.WSServer
}
func (m *ModuleWebsocketServer) Init() error {
m.wg = &sync.WaitGroup{}
m.server = websocket.NewWSServer(
&ws_gateway.GatewayWsServer{},
log.GetLogger().Named("ws_server"),
5*time.Second,
)
return nil
}
func (m *ModuleWebsocketServer) Start() error {
m.wg.Add(1)
go func() {
defer m.wg.Done()
_ = m.server.Run(
log.GetLogger().Named("GNET"),
fmt.Sprintf("tcp4://0.0.0.0:%v", config.Get().Serve.Socket.Web.Port),
true,
true,
false,
false,
true,
8,
)
}()
return nil
}
func (m *ModuleWebsocketServer) Stop() error {
if err := m.server.Stop(); err != nil {
log.Errorf("stop websocket server failed: %v", err)
}
m.wg.Wait()
return nil
}