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Files
Game/Server/gateway/app/web.go

51 lines
1.0 KiB
Go

package app
import (
"common/log"
"context"
"errors"
"fmt"
"gateway/config"
"gateway/net/http_gateway"
"github.com/gin-gonic/gin"
"net/http"
"sync"
)
// ModuleWebServer Web服务模块
type ModuleWebServer struct {
wg *sync.WaitGroup
server *http.Server
router *gin.Engine
}
func (m *ModuleWebServer) Init() error {
m.wg = &sync.WaitGroup{}
m.router = http_gateway.InitRouter()
return nil
}
func (m *ModuleWebServer) Start() error {
m.wg.Add(1)
go func() {
defer m.wg.Done()
m.server = &http.Server{
Addr: fmt.Sprintf("%v:%v", config.Get().Serve.Http.Address, config.Get().Serve.Http.Port),
Handler: m.router,
}
if err := m.server.ListenAndServe(); err != nil && !errors.Is(err, http.ErrServerClosed) {
log.Errorf("http server failed: %v", err.Error())
}
log.Infof("http server stop.")
}()
return nil
}
func (m *ModuleWebServer) Stop() error {
if err := m.server.Shutdown(context.Background()); err != nil {
log.Errorf("stop http server failed: %v", err)
}
m.wg.Wait()
return nil
}