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Game/Server/scene/app/app.go
2025-07-04 23:41:19 +08:00

64 lines
1.1 KiB
Go

package app
import (
"common/db/etcd"
"common/discover"
"common/log"
"common/net/grpc/service"
"fmt"
"github.com/judwhite/go-svc"
"runtime/debug"
"scene/config"
"scene/grpc_server/server"
"sync"
)
type Program struct {
wg *sync.WaitGroup
server service.IService // grpc服务
stop chan bool
}
func (p *Program) Init(_ svc.Environment) error {
if cfg, err := p.initBase(); err != nil {
return err
} else {
log.Infof(fmt.Sprintf("%v starting...", cfg.App.Name))
if err := p.initDB(cfg); err != nil {
return err
}
}
return nil
}
func (p *Program) Start() error {
defer func() {
if err := recover(); err != nil {
fmt.Printf("Start err: %v", err)
debug.PrintStack()
_ = p.Stop()
}
}()
discover.Listen()
p.server = server.NewServer(config.Get().Serve.Grpc.TTL)
p.server.Init(config.Get().Serve.Grpc.Address, config.Get().Serve.Grpc.Port)
return nil
}
func (p *Program) Stop() error {
defer func() {
if err := recover(); err != nil {
fmt.Printf("Stop err: %v", err)
debug.PrintStack()
}
}()
discover.Close()
p.server.Close()
_ = etcd.Close()
return nil
}