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Game/Server/user/internal/grpc_server/stream_client/gateway.go

66 lines
1.4 KiB
Go

package stream_client
import (
"common/log"
"common/net/grpc/service"
"context"
"google.golang.org/grpc"
"google.golang.org/protobuf/proto"
)
var gatewayServerM map[int64]map[GatewayFun]grpc.ClientStream // map[sid]map[方法名]流连接
type GatewayFun int
const (
FunToClient GatewayFun = iota
)
func init() {
gatewayServerM = make(map[int64]map[GatewayFun]grpc.ClientStream)
}
func FindGatewayBySID(sid int64, fun GatewayFun) (grpc.ClientStream, error) {
g := gatewayServerM[sid]
if g == nil {
g = make(map[GatewayFun]grpc.ClientStream)
gatewayServerM[sid] = g
}
gatewayLink := g[fun]
if gatewayLink == nil {
gatewayClient, err := service.GatewayNewClient(sid)
if err != nil {
log.Errorf("cannot find gatewayClient: %v", err)
return nil, err
}
var link grpc.ClientStream
switch fun {
case FunToClient:
link, err = gatewayClient.ToClient(context.Background())
}
if err != nil {
log.Errorf("FindGatewayBySID %v err: %v, sid: %v", fun, err, sid)
return nil, err
}
g[fun] = link
gatewayLink = link
}
return gatewayLink, nil
}
func SendMessageToGateway(sid int64, fun GatewayFun, msg proto.Message, re ...bool) error {
stream, err := FindGatewayBySID(sid, fun)
if err != nil {
return err
}
if err = stream.SendMsg(msg); err != nil {
if re == nil || !re[0] {
_ = stream.CloseSend()
delete(gatewayServerM[sid], fun)
return SendMessageToGateway(sid, fun, msg, true)
}
return err
}
return nil
}