初始化提交
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129
Assets/Scripts/Manager/SocketManager.cs
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129
Assets/Scripts/Manager/SocketManager.cs
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using System.Collections;
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using Google.Protobuf;
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using NativeWebSocket;
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using UnityEngine;
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using UnityEngine.Networking;
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[System.Serializable]
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public class LoginResponse
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{
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public int code;
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public string msg;
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public Data data;
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}
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[System.Serializable]
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public class Data
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{
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public long usn;
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public string name;
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public string accessToken;
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public string refreshToken;
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}
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public class SocketManager : MonoBehaviour
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{
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private WebSocket _ws;
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public static SocketManager Instance { get; private set; }
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private void Awake()
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{
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if (Instance != null)
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{
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Destroy(gameObject);
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return;
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}
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Instance = this;
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}
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public async void Connect()
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{
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var token = await GetTokenAsync();
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// _ws = new WebSocket($"wss://www.hlsq.asia/ws/?token={Random.Range(1, 1000)}");
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_ws = new WebSocket($"ws://127.0.0.1:8501/?token={token}");
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_ws.OnOpen += () => { Debug.Log("Connection open!"); };
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_ws.OnError += (e) => { Debug.Log("Error! " + e); };
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_ws.OnClose += (e) => { Debug.Log("Connection closed!"); };
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_ws.OnMessage += (bytes) =>
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{
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var message = Message.Parser.ParseFrom(bytes);
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Debug.Log("OnMessage: " + message.ID);
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SocketMessageManager.Instance.TriggerEvent(message.ID, message.Payload);
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};
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await _ws.Connect();
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}
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private async System.Threading.Tasks.Task<string> GetTokenAsync()
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{
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string token = "";
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var tcs = new System.Threading.Tasks.TaskCompletionSource<string>();
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StartCoroutine(HttpPost("http://127.0.0.1:8503/gw/login", "{\"phone\": \"1234\", \"code\": \"1234\"}", (resp) =>
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{
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try
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{
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var r = JsonUtility.FromJson<LoginResponse>(resp);
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token = r.data.accessToken;
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tcs.SetResult(token);
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}
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catch (System.Exception e)
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{
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tcs.SetException(e);
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}
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}));
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return await tcs.Task;
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}
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public void SendMessage(MessageID id, IMessage msg)
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{
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var m = new Message
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{
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ID = id,
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Payload = ByteString.CopyFrom(msg.ToByteArray())
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};
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_ws.Send(m.ToByteArray());
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}
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public IEnumerator HttpPost(string url, string jsonData, System.Action<string> callback)
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{
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var request = new UnityWebRequest(url, "POST");
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var bodyRaw = System.Text.Encoding.UTF8.GetBytes(jsonData);
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request.uploadHandler = new UploadHandlerRaw(bodyRaw);
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request.downloadHandler = new DownloadHandlerBuffer();
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request.SetRequestHeader("Content-Type", "application/json");
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yield return request.SendWebRequest();
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if (request.result == UnityWebRequest.Result.Success)
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{
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callback?.Invoke(request.downloadHandler.text);
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}
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else
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{
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Debug.LogError("HTTP POST Error: " + request.error);
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}
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request.Dispose();
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}
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private void Update()
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{
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#if !UNITY_WEBGL || UNITY_EDITOR
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_ws?.DispatchMessageQueue();
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#endif
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}
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private async void OnApplicationQuit()
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{
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await _ws.Close();
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}
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}
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