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71
config.js
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71
config.js
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// 游戏配置文件
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const GameConfig = {
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// WebSocket配置
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websocket: {
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baseUrl: 'ws://localhost:8501',
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reconnectAttempts: 5,
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reconnectDelay: 1000,
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heartbeatInterval: 30000, // 心跳间隔(毫秒)
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connectionTimeout: 10000, // 连接超时(毫秒)
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},
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// 游戏配置
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game: {
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maxDotsPerSquare: 100, // 每个方块最大圆点数
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dotLifetime: 30000, // 圆点生命周期(毫秒)
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gridSize: {
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width: 400,
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height: 400
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},
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animationDuration: 300, // 动画持续时间(毫秒)
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},
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// UI配置
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ui: {
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showStatusBar: true,
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showKeyboardHints: true,
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autoHideHints: true,
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hintsHideDelay: 5000, // 提示自动隐藏延迟(毫秒)
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},
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// 性能配置
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performance: {
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enableAnimations: true,
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enableHoverEffects: true,
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enableBackdropFilter: true,
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maxFPS: 60,
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},
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// 调试配置
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debug: {
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enableLogging: true,
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logLevel: 'info', // 'debug', 'info', 'warn', 'error'
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showConnectionDetails: false,
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}
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};
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// 环境检测
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const isDevelopment = window.location.hostname === 'localhost' || window.location.hostname === '127.0.0.1';
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const isMobile = /Android|webOS|iPhone|iPad|iPod|BlackBerry|IEMobile|Opera Mini/i.test(navigator.userAgent);
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// 根据环境调整配置
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if (isDevelopment) {
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GameConfig.debug.enableLogging = true;
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GameConfig.debug.logLevel = 'debug';
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} else {
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GameConfig.debug.enableLogging = false;
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GameConfig.performance.enableAnimations = true;
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}
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if (isMobile) {
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GameConfig.ui.showKeyboardHints = false;
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GameConfig.performance.enableHoverEffects = false;
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GameConfig.game.maxDotsPerSquare = 50; // 移动端减少圆点数量
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}
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// 导出配置
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if (typeof module !== 'undefined' && module.exports) {
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module.exports = GameConfig;
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} else {
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window.GameConfig = GameConfig;
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}
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