feat 初次提交
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48
net/socket/server.go
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48
net/socket/server.go
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package socket
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import (
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"time"
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)
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type Action int
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const (
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// None indicates that no action should occur following an event.
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None Action = iota
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// Close closes the connection.
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Close
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// Shutdown shutdowns the engine.
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Shutdown
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)
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type OpCode byte
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const (
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OpContinuation OpCode = 0x0
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OpText OpCode = 0x1
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OpBinary OpCode = 0x2
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OpClose OpCode = 0x8
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OpPing OpCode = 0x9
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OpPong OpCode = 0xa
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)
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// ISocketServer 由应用层实现
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type ISocketServer interface {
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OnOpen(ISocketConn) ([]byte, Action) // 开启连接
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OnHandShake(ISocketConn, []byte, func(ISocketConn, []byte)) Action // 开始握手
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OnMessage(ISocketConn, []byte) Action // 收到消息
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OnPong(ISocketConn)
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OnClose(ISocketConn, error) Action // 关闭连接
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OnTick() (time.Duration, Action)
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}
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// ISocketConn 由网络层实现
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type ISocketConn interface {
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GetParam(key string) interface{}
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SetParam(key string, values interface{})
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RemoteAddr() string
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Ping() error // 需要隔一段时间调用一下,建议20s
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Write(data []byte) error
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Close() error
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IsClose() bool
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}
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