feat grpc客户端整理
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83
net/grpc/grpc_client/stream_scene.go
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83
net/grpc/grpc_client/stream_scene.go
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package grpc_client
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import (
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"context"
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"git.hlsq.asia/mmorpg/service-common/log"
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"google.golang.org/grpc"
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"google.golang.org/protobuf/proto"
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"strconv"
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"sync"
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)
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type SceneFun int
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const (
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FunAction SceneFun = iota
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)
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var sceneServer sync.Map // map[string]*sceneStream
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type sceneStream struct {
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mu sync.Mutex
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stream grpc.ClientStream
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}
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func findSceneBySID(sid string, fun SceneFun) (*sceneStream, error) {
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key := sceneKey(sid, fun)
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if v, ok := sceneServer.Load(key); ok {
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return v.(*sceneStream), nil
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}
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client, err := SceneNewClient(sid)
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if err != nil {
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log.Errorf("findSceneBySID cannot find client: %v", err)
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return nil, err
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}
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var stream grpc.ClientStream
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switch fun {
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case FunAction:
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stream, err = client.Action(context.Background())
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}
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if err != nil {
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log.Errorf("findSceneBySID %v err: %v, sid: %v", fun, err, sid)
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return nil, err
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}
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ss := &sceneStream{stream: stream}
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if actual, loaded := sceneServer.LoadOrStore(key, ss); loaded {
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go func() { _ = stream.CloseSend() }()
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return actual.(*sceneStream), nil
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}
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return ss, nil
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}
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func SendMessageToScene(sid string, fun SceneFun, msg proto.Message, re ...bool) error {
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ss, err := findSceneBySID(sid, fun)
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if err != nil {
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return err
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}
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ss.mu.Lock()
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err = ss.stream.SendMsg(msg)
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ss.mu.Unlock()
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if err != nil {
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key := sceneKey(sid, fun)
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if v, ok := sceneServer.Load(key); ok && v == ss {
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sceneServer.Delete(key)
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_ = ss.stream.CloseSend()
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}
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// 如果没有标识本次是重试的,就重试一次(默认重试)
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if re == nil || !re[0] {
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return SendMessageToScene(sid, fun, msg, true)
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}
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return err
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}
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return nil
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}
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func sceneKey(sid string, fun SceneFun) string {
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return sid + "-" + strconv.Itoa(int(fun))
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}
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