feat 排队

This commit is contained in:
2026-01-06 18:36:15 +08:00
parent 8289e2b4d9
commit 46839cd11b
20 changed files with 482 additions and 96 deletions

View File

@@ -6,60 +6,79 @@ import (
"context"
"google.golang.org/grpc"
"google.golang.org/protobuf/proto"
"strconv"
"sync"
)
var sceneServerM map[int64]map[SceneFun]grpc.ClientStream // map[sid]map[方法名]流连接
type SceneFun int
const (
FunAction SceneFun = iota
)
func init() {
sceneServerM = make(map[int64]map[SceneFun]grpc.ClientStream)
var sceneServer sync.Map // map[string]*sceneStream
type sceneStream struct {
mu sync.Mutex
stream grpc.ClientStream
}
func findSceneBySID(sid int64, fun SceneFun) (grpc.ClientStream, error) {
g := sceneServerM[sid]
if g == nil {
g = make(map[SceneFun]grpc.ClientStream)
sceneServerM[sid] = g
func findSceneBySID(sid int64, fun SceneFun) (*sceneStream, error) {
key := sceneKey(sid, fun)
if v, ok := sceneServer.Load(key); ok {
return v.(*sceneStream), nil
}
sceneLink := g[fun]
if sceneLink == nil {
sceneClient, err := service.SceneNewClient(sid)
if err != nil {
log.Errorf("cannot find sceneClient: %v", err)
return nil, err
}
var link grpc.ClientStream
switch fun {
case FunAction:
link, err = sceneClient.Action(context.Background())
}
if err != nil {
log.Errorf("findSceneBySID %v err: %v, sid: %v", fun, err, sid)
return nil, err
}
g[fun] = link
sceneLink = link
client, err := service.SceneNewClient(sid)
if err != nil {
log.Errorf("findSceneBySID cannot find client: %v", err)
return nil, err
}
return sceneLink, nil
var stream grpc.ClientStream
switch fun {
case FunAction:
stream, err = client.Action(context.Background())
}
if err != nil {
log.Errorf("findSceneBySID %v err: %v, sid: %v", fun, err, sid)
return nil, err
}
ss := &sceneStream{stream: stream}
if actual, loaded := sceneServer.LoadOrStore(key, ss); loaded {
go func() { _ = stream.CloseSend() }()
return actual.(*sceneStream), nil
}
return ss, nil
}
func SendMessageToScene(sid int64, fun SceneFun, msg proto.Message, re ...bool) error {
stream, err := findSceneBySID(sid, fun)
ss, err := findSceneBySID(sid, fun)
if err != nil {
return err
}
if err = stream.SendMsg(msg); err != nil {
ss.mu.Lock()
err = ss.stream.SendMsg(msg)
ss.mu.Unlock()
if err != nil {
key := sceneKey(sid, fun)
if v, ok := sceneServer.Load(key); ok && v == ss {
sceneServer.Delete(key)
_ = ss.stream.CloseSend()
}
// 如果没有标识本次是重试的,就重试一次(默认重试)
if re == nil || !re[0] {
_ = stream.CloseSend()
delete(sceneServerM[sid], fun)
return SendMessageToScene(sid, fun, msg, true)
}
return err
}
return nil
}
func sceneKey(sid int64, fun SceneFun) string {
return strconv.FormatInt(sid, 10) + "-" + strconv.Itoa(int(fun))
}