package app import ( "git.hlsq.asia/mmorpg/service-common/module" "git.hlsq.asia/mmorpg/service-gateway/internal/global" "git.hlsq.asia/mmorpg/service-gateway/internal/handler/ws_handler/login" "runtime" "sync" ) // ModuleLoginQueue 登录队列模块 type ModuleLoginQueue struct { module.DefaultModule login *login.Login queueUp *login.QueueUp } func (m *ModuleLoginQueue) Init() error { m.login = login.NewLoginQueue(global.MaxQueueUpSize) m.queueUp = login.NewQueueUp(global.MaxQueueUpSize) return nil } func (m *ModuleLoginQueue) Start(ready *sync.WaitGroup) error { m.login.Start(runtime.NumCPU()) ready.Done() return nil } func (m *ModuleLoginQueue) Stop() error { m.login.Stop() return nil }