Files
service-gateway/internal/handler/ws_handler/login/login.go

182 lines
4.3 KiB
Go

package login
import (
"context"
"fmt"
"git.hlsq.asia/mmorpg/service-common/db/redis"
"git.hlsq.asia/mmorpg/service-common/log"
"git.hlsq.asia/mmorpg/service-common/net/grpc/service"
"git.hlsq.asia/mmorpg/service-common/proto/sc/sc_pb"
"git.hlsq.asia/mmorpg/service-common/proto/ss/grpc_pb"
"git.hlsq.asia/mmorpg/service-gateway/internal/global"
"git.hlsq.asia/mmorpg/service-gateway/internal/handler/ws_handler/client"
"sync"
"time"
)
var loginQueue *Login
// Login 登录队列结构
type Login struct {
queue chan *User // 用户队列
ctx context.Context
cancel context.CancelFunc
wg sync.WaitGroup
}
type User struct {
Cli *client.Client
Token string
}
func NewLoginQueue(maxSize int) *Login {
ctx, cancel := context.WithCancel(context.Background())
loginQueue = &Login{
queue: make(chan *User, maxSize),
ctx: ctx,
cancel: cancel,
}
return loginQueue
}
func GetLoginQueue() *Login {
return loginQueue
}
// AddToLoginQueue 添加到登录队列
func (l *Login) AddToLoginQueue(user *User) bool {
select {
case l.queue <- user:
return true
default:
}
return false
}
func (l *Login) Start(num int) {
for i := 0; i < num; i++ {
l.wg.Add(1)
go func() {
defer l.wg.Done()
for {
select {
case <-l.ctx.Done():
return
case user, ok := <-l.queue:
if ok {
l.StartLogin(user)
}
}
}
}()
}
// 定时从排队的队列中取用户
l.wg.Add(1)
go func() {
defer l.wg.Done()
tick := time.NewTicker(1 * time.Second)
for {
select {
case <-tick.C:
for {
if client.UserMgr.GetSize() < global.MaxOnlineSize {
cli, err := GetQueueUp().Dequeue()
if err != nil {
log.Errorf("dequeue err: %v", err)
return
}
if cli == nil {
break
}
l.LoginSuccess(cli)
} else {
break
}
}
case <-l.ctx.Done():
return
}
}
}()
}
func (l *Login) Stop() {
l.cancel()
l.wg.Wait()
}
// StartLogin 开始登录流程
func (l *Login) StartLogin(user *User) {
if !l.CheckToken(user) {
user.Cli.WriteMessage(sc_pb.MessageID_MESSAGE_ID_KICK_OUT, &sc_pb.S2C_KickOut{
ID: sc_pb.KickOutID_KICK_OUT_ID_TOKEN_INVALID,
})
user.Cli.CloseClient()
return
}
if gatewaySID := l.CheckOnline(user); len(gatewaySID) > 0 {
// 如果在线就要踢,如果踢失败了就返回服务器繁忙,一般不应该走到这里
if !l.KickUser(user.Cli.SceneSID, user.Cli.USN) {
user.Cli.WriteMessage(sc_pb.MessageID_MESSAGE_ID_KICK_OUT, &sc_pb.S2C_KickOut{
ID: sc_pb.KickOutID_KICK_OUT_ID_SERVER_BUSY,
})
user.Cli.CloseClient()
return
}
}
if client.UserMgr.GetSize() >= global.MaxOnlineSize {
// 如果人数满了就排队
if err := GetQueueUp().Enqueue(user.Cli); err != nil {
user.Cli.WriteMessage(sc_pb.MessageID_MESSAGE_ID_KICK_OUT, &sc_pb.S2C_KickOut{
ID: sc_pb.KickOutID_KICK_OUT_ID_QUEUE_UP_FULL,
})
user.Cli.CloseClient()
return
}
// 告诉客户端正在排队
position, ok := GetQueueUp().GetPosition(user.Cli.USN)
if !ok {
user.Cli.WriteMessage(sc_pb.MessageID_MESSAGE_ID_KICK_OUT, &sc_pb.S2C_KickOut{
ID: sc_pb.KickOutID_KICK_OUT_ID_SERVER_BUSY,
})
user.Cli.CloseClient()
return
}
user.Cli.WriteMessage(sc_pb.MessageID_MESSAGE_ID_QUEUE_UP, &sc_pb.S2C_QueueUp{
QueueUpCount: int32(position),
})
} else {
l.LoginSuccess(user.Cli)
}
}
// CheckToken 校验Token是否有效
func (l *Login) CheckToken(user *User) bool {
return redis.GetClient().Get(l.ctx, fmt.Sprintf(global.KeyGatewayAccessToken, user.Cli.USN)).Val() == user.Token
}
// CheckOnline 校验是否在线
func (l *Login) CheckOnline(user *User) string {
return redis.GetClient().HGet(l.ctx, fmt.Sprintf(global.KeyGatewayInfo, user.Cli.USN), global.HFieldInfoGatewaySID).Val()
}
// KickUser 把玩家踢下线
func (l *Login) KickUser(gatewaySID int64, usn int64) bool {
gc, err := service.GatewayNewClient(gatewaySID)
if err != nil {
log.Errorf("KickUser cannot find gateway client: %v, sid: %v", err, gatewaySID)
return false
}
_, err = gc.KickUser(l.ctx, &grpc_pb.KickUserReq{USN: usn})
if err != nil {
log.Errorf("KickUser err: %v, sid: %v, usn: %v", err, gatewaySID, usn)
return false
}
return true
}
// LoginSuccess 登录成功
func (l *Login) LoginSuccess(user *client.Client) {
user.OnEvent(&client.SystemLoginSuccessEvent{})
}