feat sc改名ss
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@@ -2,7 +2,7 @@ package npc
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import (
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"git.hlsq.asia/mmorpg/service-common/proto/rs/grpc_pb"
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"git.hlsq.asia/mmorpg/service-common/proto/sc/sc_pb"
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"git.hlsq.asia/mmorpg/service-common/proto/ss/ss_pb"
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)
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// PlayerNode 定义玩家节点结构体
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@@ -36,11 +36,11 @@ func (p *PlayerNode) AddAction(e *grpc_pb.ActionReq) {
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// return 是否更新玩家状态
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func (p *PlayerNode) LogicAction(delta int64) bool {
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for _, a := range p.Action {
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switch sc_pb.ActionID(a.Action) {
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case sc_pb.ActionID_ACTION_ID_MOVE:
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switch ss_pb.ActionID(a.Action) {
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case ss_pb.ActionID_ACTION_ID_MOVE:
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p.MoveDirection = [2]int8{int8(a.DirX), int8(a.DirY)}
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p.MoveCount = 0
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case sc_pb.ActionID_ACTION_ID_ATTACK:
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case ss_pb.ActionID_ACTION_ID_ATTACK:
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}
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}
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p.Action = make([]*grpc_pb.ActionReq, 0)
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