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Game/Server/scene/grpc_server/server/server.go

56 lines
1.1 KiB
Go

package server
import (
"common/log"
"common/proto/ss/grpc_pb"
"context"
"scene/instance"
"sync"
)
func (s *Server) Enter(ctx context.Context, req *grpc_pb.EnterReq) (*grpc_pb.EnterResp, error) {
var i *instance.Instance
if len(instance.Mgr.GetAll()) == 0 {
i = instance.NewScene(s.SID, int(req.InstanceID))
i.Start(s.EtcdTTL)
} else {
for _, v := range instance.Mgr.GetAll() {
i = v
break
}
}
i.EventIn <- req
return &grpc_pb.EnterResp{
SceneSID: s.SID,
UniqueNo: i.UniqueNo,
}, nil
}
func (s *Server) Action(server grpc_pb.Scene_ActionServer) error {
wg := &sync.WaitGroup{}
wg.Add(1)
go func() {
defer wg.Done()
defer func() {
if err := recover(); err != nil {
log.Errorf("Action panic: %v", err)
}
}()
for {
if args, err := server.Recv(); err != nil {
return
} else {
if ins := instance.Mgr.GetByUniqueNo(args.UniqueNo); ins != nil {
select {
case ins.EventIn <- args:
default:
log.Warnf("instance event in full: %v, %v", ins.InstanceID, ins.UniqueNo)
}
}
}
}
}()
wg.Wait()
return server.SendAndClose(&grpc_pb.ActionResp{})
}