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Game/Server/common/net/socket/websocket/websocket.go

188 lines
4.5 KiB
Go

package websocket
import (
"bytes"
"common/net/socket"
"context"
"github.com/panjf2000/gnet/v2"
"github.com/panjf2000/gnet/v2/pkg/logging"
"sync"
"time"
)
// WSServer 实现GNet库接口
type WSServer struct {
eng gnet.Engine
i socket.ISocketServer
logger logging.Logger // 日志
upgradeTimeout time.Duration // 升级超时时间
unUpgradeConn sync.Map
}
func NewWSServer(i socket.ISocketServer, logger logging.Logger, upgradeTimeout time.Duration) *WSServer {
if i == nil {
return nil
}
return &WSServer{
i: i,
logger: logger,
upgradeTimeout: upgradeTimeout,
unUpgradeConn: sync.Map{},
}
}
func (s *WSServer) Run(addr string, multicore bool, numEventLoop int, tcpNoDelay gnet.TCPSocketOpt, readBufferCap, writeBufferCap int, lockOSThread bool, reusePort, ticker bool, logger logging.Logger) error {
return gnet.Run(
s,
addr,
gnet.WithMulticore(multicore),
gnet.WithNumEventLoop(numEventLoop),
gnet.WithTCPNoDelay(tcpNoDelay),
gnet.WithReadBufferCap(readBufferCap),
gnet.WithWriteBufferCap(writeBufferCap),
gnet.WithLockOSThread(lockOSThread),
gnet.WithReusePort(reusePort),
gnet.WithTicker(ticker),
gnet.WithLogger(logger),
)
}
func (s *WSServer) Stop() error {
return s.eng.Stop(context.Background())
}
func (s *WSServer) OnBoot(eng gnet.Engine) gnet.Action {
s.eng = eng
return gnet.None
}
func (s *WSServer) OnShutdown(_ gnet.Engine) {
}
func (s *WSServer) OnOpen(c gnet.Conn) ([]byte, gnet.Action) {
ws := &WSConn{
Conn: c,
isUpgrade: false,
openTime: time.Now().Unix(),
buf: bytes.Buffer{},
logger: s.logger,
wsMessageBuf: wsMessageBuf{
curHeader: nil,
cachedBuf: bytes.Buffer{},
},
param: make(map[string]interface{}),
remoteAddr: c.RemoteAddr().String(),
}
c.SetContext(ws)
s.unUpgradeConn.Store(c.RemoteAddr().String(), ws)
d, a := s.i.OnOpen(ws)
return d, (gnet.Action)(a)
}
// OnClose fires when a connection has been closed.
// The parameter err is the last known connection error.
func (s *WSServer) OnClose(c gnet.Conn, err error) (action gnet.Action) {
s.unUpgradeConn.Delete(c.RemoteAddr().String())
ws, ok := c.Context().(*WSConn)
if ok {
ws.isClose = true
ws.logger.Warnf("connection close, err: %v", err)
return gnet.Action(s.i.OnClose(ws, err))
}
return
}
// OnTraffic fires when a local socket receives data from the peer.
func (s *WSServer) OnTraffic(c gnet.Conn) gnet.Action {
ws := c.Context().(*WSConn)
if action := ws.readBytesBuf(c); action != gnet.None {
return action
}
if !ws.isUpgrade {
data, action := ws.upgrade()
if len(data) > 0 {
s.unUpgradeConn.Delete(c.RemoteAddr().String())
action = gnet.Action(s.i.OnHandShake(ws, data, s.OnHandShakeFinish))
}
return action
}
if msg, err := ws.readWsMessages(); err != nil {
ws.logger.Errorf("read ws messages err: %v", err)
return gnet.Close
} else if msg != nil {
for _, m := range msg {
if socket.OpCode(m.OpCode) == socket.OpPong {
s.i.OnPong(ws)
continue
}
if socket.OpCode(m.OpCode) == socket.OpClose {
return gnet.Close
}
if socket.OpCode(m.OpCode) == socket.OpPing {
continue
}
a := s.i.OnMessage(ws, m.Payload)
if gnet.Action(a) != gnet.None {
return gnet.Action(a)
}
}
}
return gnet.None
}
// OnTick fires immediately after the engine starts and will fire again
// following the duration specified by the delay return value.
func (s *WSServer) OnTick() (delay time.Duration, action gnet.Action) {
now := time.Now().Unix()
delConn := make([]string, 0)
s.unUpgradeConn.Range(func(key, value interface{}) bool {
k, ok := key.(string)
if !ok {
return true
}
v, ok := value.(*WSConn)
if !ok {
return true
}
if now-v.openTime >= int64(s.upgradeTimeout.Seconds()) {
delConn = append(delConn, k)
}
return true
})
for _, k := range delConn {
wsConn, _ := s.unUpgradeConn.LoadAndDelete(k)
if wsConn == nil {
continue
}
v, ok := wsConn.(*WSConn)
if !ok {
continue
}
if err := v.Close(); err != nil {
v.logger.Errorf("upgrade ws time out close socket error: %v", err)
}
}
d, a := s.i.OnTick()
delay = d
action = gnet.Action(a)
return
}
// OnHandShakeFinish 握手完成
func (s *WSServer) OnHandShakeFinish(conn socket.ISocketConn, hsResp []byte) {
ws := conn.(*WSConn)
if err := ws.Conn.AsyncWrite(hsResp, nil); err != nil {
ws.logger.Errorf("OnHandShakeFinish err: %v", err)
if err = ws.Close(); err != nil {
ws.logger.Errorf("OnHandShakeFinish Close error: %v", err)
}
}
}