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Game/Server/scene/grpc_server/server.go

46 lines
1006 B
Go

package grpc_server
import (
"common/log"
"common/proto/gen/common"
"common/proto/gen/grpc_pb"
"context"
"google.golang.org/grpc/codes"
"google.golang.org/grpc/status"
"scene/instance"
"sync"
)
func (s *Server) Enter(ctx context.Context, req *grpc_pb.EnterReq) (*grpc_pb.EnterResp, error) {
log.Infof("enter 触发 %v", req.SID)
return nil, status.Errorf(codes.Unimplemented, "")
}
func (s *Server) Action(server grpc_pb.Scene_ActionServer) error {
wg := &sync.WaitGroup{}
wg.Add(1)
go func() {
defer wg.Done()
defer func() {
if err := recover(); err != nil {
log.Errorf("Action panic: %v", err)
}
}()
for {
if args, err := server.Recv(); err != nil {
return
} else {
if ins := instance.Mgr.GetByUniqueNo(args.UniqueNo); ins != nil {
select {
case ins.EventIn <- args:
default:
log.Warnf("instance event in full: %v, %v", ins.InstanceID, ins.UniqueNo)
}
}
}
}
}()
wg.Wait()
return server.SendAndClose(&common.Empty{})
}