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Game/Client/Point/Assets/Scripts/Manager/SocketManager.cs

129 lines
3.2 KiB
C#

using System.Collections;
using Google.Protobuf;
using NativeWebSocket;
using UnityEngine;
using UnityEngine.Networking;
[System.Serializable]
public class LoginResponse
{
public int code;
public string msg;
public Data data;
}
[System.Serializable]
public class Data
{
public long usn;
public string name;
public string accessToken;
public string refreshToken;
}
public class SocketManager : MonoBehaviour
{
private WebSocket _ws;
public static SocketManager Instance { get; private set; }
private void Awake()
{
if (Instance != null)
{
Destroy(gameObject);
return;
}
Instance = this;
}
public async void Connect()
{
var token = await GetTokenAsync();
// _ws = new WebSocket($"wss://www.hlsq.asia/ws/?token={Random.Range(1, 1000)}");
_ws = new WebSocket($"ws://127.0.0.1:8501/?token={token}");
_ws.OnOpen += () => { Debug.Log("Connection open!"); };
_ws.OnError += (e) => { Debug.Log("Error! " + e); };
_ws.OnClose += (e) => { Debug.Log("Connection closed!"); };
_ws.OnMessage += (bytes) =>
{
var message = Message.Parser.ParseFrom(bytes);
Debug.Log("OnMessage: " + message.ID);
SocketMessageManager.Instance.TriggerEvent(message.ID, message.Payload);
};
await _ws.Connect();
}
private async System.Threading.Tasks.Task<string> GetTokenAsync()
{
string token = "";
var tcs = new System.Threading.Tasks.TaskCompletionSource<string>();
StartCoroutine(HttpPost("http://127.0.0.1:8503/gw/login", "{\"phone\": \"1234\", \"code\": \"1234\"}", (resp) =>
{
try
{
var r = JsonUtility.FromJson<LoginResponse>(resp);
token = r.data.accessToken;
tcs.SetResult(token);
}
catch (System.Exception e)
{
tcs.SetException(e);
}
}));
return await tcs.Task;
}
public void SendMessage(MessageID id, IMessage msg)
{
var m = new Message
{
ID = id,
Payload = ByteString.CopyFrom(msg.ToByteArray())
};
_ws.Send(m.ToByteArray());
}
public IEnumerator HttpPost(string url, string jsonData, System.Action<string> callback)
{
var request = new UnityWebRequest(url, "POST");
var bodyRaw = System.Text.Encoding.UTF8.GetBytes(jsonData);
request.uploadHandler = new UploadHandlerRaw(bodyRaw);
request.downloadHandler = new DownloadHandlerBuffer();
request.SetRequestHeader("Content-Type", "application/json");
yield return request.SendWebRequest();
if (request.result == UnityWebRequest.Result.Success)
{
callback?.Invoke(request.downloadHandler.text);
}
else
{
Debug.LogError("HTTP POST Error: " + request.error);
}
request.Dispose();
}
private void Update()
{
#if !UNITY_WEBGL || UNITY_EDITOR
_ws?.DispatchMessageQueue();
#endif
}
private async void OnApplicationQuit()
{
await _ws.Close();
}
}