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Game/Server/gateway/app/prometheus.go

48 lines
1.0 KiB
Go

package app
import (
"common/log"
"context"
"errors"
"fmt"
"gateway/config"
"github.com/prometheus/client_golang/prometheus/promhttp"
"net/http"
"sync"
)
// ModulePrometheus 普罗米修斯模块
type ModulePrometheus struct {
wg *sync.WaitGroup
server *http.Server
}
func (m *ModulePrometheus) Init() error {
m.wg = &sync.WaitGroup{}
return nil
}
func (m *ModulePrometheus) Start() error {
m.wg.Add(1)
go func() {
defer m.wg.Done()
m.server = &http.Server{
Addr: fmt.Sprintf("%v:%v", config.Get().Monitor.Prometheus.Address, config.Get().Monitor.Prometheus.Port),
Handler: promhttp.Handler(),
}
if err := m.server.ListenAndServe(); err != nil && !errors.Is(err, http.ErrServerClosed) {
log.Errorf("prometheus server failed: %v", err.Error())
}
log.Infof("prometheus server stop.")
}()
return nil
}
func (m *ModulePrometheus) Stop() error {
if err := m.server.Shutdown(context.Background()); err != nil {
log.Errorf("stop prometheus server failed: %v", err)
}
m.wg.Wait()
return nil
}