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Files
Game/Server/gateway/grpc_server/server/server.go

40 lines
865 B
Go

package server
import (
"common/log"
"common/proto/sc/sc_pb"
"common/proto/ss/grpc_pb"
"gateway/handler/ws_handler"
"sync"
)
func (s *Server) ToClient(server grpc_pb.Gateway_ToClientServer) error {
wg := &sync.WaitGroup{}
wg.Add(1)
go func() {
defer wg.Done()
defer func() {
if err := recover(); err != nil {
log.Errorf("Action panic: %v", err)
}
}()
for {
if args, err := server.Recv(); err != nil {
return
} else {
if args.UID == -1 {
for _, client := range ws_handler.UserMgr.GetAll() {
client.WriteBytes(sc_pb.MessageID(args.MessageID), args.Payload)
}
} else {
if client := ws_handler.UserMgr.GetByUID(args.UID); client != nil {
client.WriteBytes(sc_pb.MessageID(args.MessageID), args.Payload)
}
}
}
}
}()
wg.Wait()
return server.SendAndClose(&grpc_pb.ToClientResp{})
}