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Game/Server/scene/instance/instance.go
2025-07-04 23:41:19 +08:00

126 lines
2.9 KiB
Go

package instance
import (
"common/discover"
"common/log"
"common/proto/gen/cs"
"common/proto/gen/grpc_pb"
"common/utils"
"context"
"fmt"
"go.uber.org/zap"
"google.golang.org/protobuf/proto"
"runtime/debug"
"scene/grpc_server/stream_client"
"scene/npc"
"sync"
"time"
)
// Instance 场景类
type Instance struct {
wg sync.WaitGroup
players map[int]*npc.PlayerNode // 存储所有玩家节点 [uid]
ctx context.Context // 停止指令
cancel context.CancelFunc // 停止函数
logger *zap.SugaredLogger // 日志
SID int64 // 服务ID
InstanceID int // 副本ID
UniqueNo int64 // 唯一编号
EventIn chan proto.Message // 消息入口
}
// NewScene 初始化场景
func NewScene(sid int64, instanceID int) *Instance {
s := &Instance{
players: make(map[int]*npc.PlayerNode),
SID: sid,
InstanceID: instanceID,
UniqueNo: utils.SnowflakeInstance().Generate().Int64(),
EventIn: make(chan proto.Message),
}
s.logger = log.GetLogger().Named(fmt.Sprintf("%v:%v", s.InstanceID, s.UniqueNo))
s.ctx, s.cancel = context.WithCancel(context.Background())
return s
}
func (i *Instance) Start(ttl int64) {
i.wg.Add(1)
go func() {
defer i.wg.Done()
defer func() {
if err := recover(); err != nil {
i.logger.Infof("instance err: %v", err)
debug.PrintStack()
}
}()
Mgr.Add(i.UniqueNo, i)
defer func() {
i.logger.Infof("instance destroy")
discover.UnRegisterInstance(i.UniqueNo)
close(i.EventIn)
Mgr.Delete(i.UniqueNo)
}()
if err := discover.RegisterInstance(i.SID, i.InstanceID, i.UniqueNo, ttl); err != nil {
i.logger.Errorf("register discover error")
return
}
// 场景心跳
tick := time.NewTicker(50 * time.Millisecond)
for {
select {
case <-i.ctx.Done():
return
case <-tick.C:
i.onLogic()
case e := <-i.EventIn:
i.onEvent(e)
}
}
}()
i.logger.Infof("new scene start")
}
// 网络帧
func (i *Instance) onEvent(e proto.Message) {
switch v := e.(type) {
case *grpc_pb.EnterReq:
i.players[int(v.UID)] = npc.NewPlayerNode(v.GatewaySID, int(v.UID))
case *grpc_pb.ActionReq:
if node, ok := i.players[int(v.UID)]; ok {
node.AddAction(v)
}
}
}
// 逻辑帧
func (i *Instance) onLogic() {
positionUpdate := make([]*cs.PositionInfo, 0)
sid := int64(0)
// 优先处理移动指令
for _, node := range i.players {
if node.LogicMove() {
positionUpdate = append(positionUpdate, &cs.PositionInfo{
UID: int32(node.UID),
X: node.Position[0],
Y: node.Position[1],
})
sid = node.GatewaySID
}
}
if len(positionUpdate) > 0 {
payload, _ := proto.Marshal(&cs.S2C_Position{
Info: positionUpdate,
})
if err := stream_client.SendMessageToGateway(sid, stream_client.FunToClient, &grpc_pb.ToClientReq{
UID: -1,
MessageID: int32(cs.MessageID_MESSAGE_ID_POSITION),
Payload: payload,
}); err != nil {
i.logger.Errorf("send action err: %v", err)
}
}
}