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Files
Game/Server/scene/internal/grpc_server/server/server.go

75 lines
1.6 KiB
Go

package server
import (
"common/log"
"common/proto/sc/sc_pb"
"common/proto/ss/grpc_pb"
"context"
"google.golang.org/protobuf/proto"
instance2 "scene/internal/instance"
"sync"
)
func (s *Server) Enter(ctx context.Context, req *grpc_pb.EnterReq) (*grpc_pb.EnterResp, error) {
var i *instance2.Instance
if len(instance2.Mgr.GetAll()) == 0 {
i = instance2.NewScene(s.SID, req.InstanceID)
i.Start(s.EtcdTTL)
} else {
for _, v := range instance2.Mgr.GetAll() {
i = v
break
}
}
i.EventIn <- req
payload, _ := proto.Marshal(&sc_pb.S2C_EnterInstance{
Info: &sc_pb.PositionInfo{
UID: req.UID,
X: 1,
Y: 1,
},
})
return &grpc_pb.EnterResp{
SceneSID: s.SID,
UniqueNo: i.UniqueNo,
MessageID: int32(sc_pb.MessageID_MESSAGE_ID_ENTER_INSTANCE),
Payload: payload,
}, nil
}
func (s *Server) Leave(ctx context.Context, req *grpc_pb.LeaveReq) (*grpc_pb.LeaveResp, error) {
if i := instance2.Mgr.GetByUniqueNo(req.UniqueNo); i != nil {
i.EventIn <- req
}
return &grpc_pb.LeaveResp{}, nil
}
func (s *Server) Action(server grpc_pb.Scene_ActionServer) error {
wg := &sync.WaitGroup{}
wg.Add(1)
go func() {
defer wg.Done()
defer func() {
if err := recover(); err != nil {
log.Errorf("Action panic: %v", err)
}
}()
for {
if args, err := server.Recv(); err != nil {
return
} else {
if ins := instance2.Mgr.GetByUniqueNo(args.UniqueNo); ins != nil {
select {
case ins.EventIn <- args:
default:
log.Warnf("instance event in full: %v, %v", ins.InstanceID, ins.UniqueNo)
}
}
}
}
}()
wg.Wait()
return server.SendAndClose(&grpc_pb.ActionResp{})
}